(SGII) Huh? One shot, mission kill wha?

2 posts ยท Mar 23 2002 to Mar 23 2002

From: David L. Dunn - DLD Productions <david@d...>

Date: Sat, 23 Mar 2002 00:55:00 -0800

Subject: Re:(SGII) Huh? One shot, mission kill wha?

Hio all,

<snip>
> From: "Thomas Barclay" <kaladorn@magma.ca>

> Chen-Song asked about DLD figs.

> Now, cost-wise, DLD kits aren't cheap (neither

In my own defense, I can only claim, "It wasn't me! It was the one armed
Rancor!" This isn't about our "high priced" kits, but in defense of a more
tactical nature.

Tom, the above statement you wrote to Chen-Song about the Badger MK I
and MK II, has had me a bit puzzled for about a week or so.
> From what I've gotten from the SG II rule book, (circa 1996), is that
1. (Reference pg 27) A sniper, to which if he did manage to make both
successful rolls with his weapon of choice, the shot would still have to pen
the armor the driver is wearing, in order to get the kill. Which means the
driver/gunner of the
Badger MK I would still have a chance to live. If the sniper makes one roll,
then that would only be a "suppression", which wouldn't matter because he
isn't likely to leave his vehicle anyway. Now if the sniper fails his quality
roll, but makes the FP roll, then the sniper has not only given his position
away, and tacked a "suppression" marker on the vehicle, thus missing the "key
figure", but has also alerted the Badger driver, that someone out there needs
to be schooled in the fine art of "Empty magazine into the wood line!":o 2.
(Reference pg 37) If a squad, firing at a point target, (i.e. a vehicle),
manage to exceed the target/vehicles' roll with one die, then they only
get a "suppression" marker, which means the Badger will "Empty magazine into
the........".
Or if they are lucky enough to exceed it with two or more dice, then there
might be some damage done. The impact value would have to exceed the vehicle's
armor value, (class 1 vehicle), in order to cause a casualty or disable. And
even then, the driver again has a chance to shake off the rounds due to
whatever armor he's wearing. 3. (Reference pg 38) If someone shoots a big ole
gun at the little Badger, and manages to plaster it across three grid squares,
'e's done for anywho! (Ode to Jimmy Hendrix by S.O.D. S.O.D. Live at Budakon
album, "Dant, dant, dant, dant, dant, you're dead! Wanna hear it again?")

So, in conclusion, the "1 rifleman could easily mission-kill the vehicle
(unprotected crew)" statement isn't as easy as one would make it sound,
right? :-)

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sat, 23 Mar 2002 11:25:56 +0100

Subject: Re:(SGII) Huh? One shot, mission kill wha?

David L. Dunn wrote in reply to Tom Barclay:

> >I wouldn't buy the little

That's because Tom is not talking about what you can do to that vehicles in
any particular rules set.

He's talking about what would happen if a *real* vehicle looking like your ARV
came up against *real* infantry armed with *real* rifles. In the real world,
unprotected crew members (eg. tank commanders sticking their heads out a
hatch) are quite easily killed or incapacitated by rifle fire. Most games do
not reflect this fact.

Regards,