From: eackerma@v... (Eric Ackermann)
Date: Tue, 29 Sep 1998 09:41:26 -0400
Subject: [SGII] Flex Scale
As much as I like the design philosophy and mechanics of SGII, if the truth be known, I am not much of a skirmish gamer. I am also enjoy collections and painting 25mm figures, though I have no problem playing with other figure sizes. I prefer higher level of play, with a stand representing a fire team, squad, or even platoon. I've been playing around with the notion of a sliding figure and ground scale for this based on SGII. That is, the battle size could dictate what each figure represents and the ground/time scale. To wit: 1 Stand is: 1 Distance Unit 1 turn is: 1 soldier 10 yds/m 5 minutes Fire team (3-4 soldiers ) 20 yds/m 10 minutes Squad (6-8 soldiers) 30 yds/m 20 minutes Platoon (20-24 soldiers) 50 yds/m 30 minutes Distance Unit: can be inches, centimeters, base sizes, whatever, as long as everyone is clear what's being used. Note that this system requires *no* rebasing of figures. The stand can have however many figures on it of whatever size (28mm/25mm/15mm/10mm/6mm) the players what. The only restriction is that both sides use the same stand size. Distance Unit: can be inches, centimeters, base sizes, whatever, as long as everyone is clear what's being used. Much of SGII would remain the same. Certain items of play would be dropped or abstracted according to the level of play. For example, wounds would only be used at the individual level, and would be recorded as "hits" at other levels, eg, each stand takes say 1hit if fire team, 2 if squad, or 3 if platoon then is eliminated. Ranges could be reduced, or left the same (which would reflect the increased performance on the future battlefields). I've got a (draft) chart converting smallarms ROF to a dice type, one converting small arms ROF+SAW to a single die type, and a prototype of an infantry/support weapon stand design system roughly analogous to that used to design vehicles (ie, 5 unit sizes, etc). The advantages in an ongoing campaign would be considerable. One basic game system to learn, with variations at different levels of play allowing a variety of tactical situations from raids/commando actions to full battles; no rebasing of figures use (what you have). I'd be interested in communicating with any one else who is interested in persuing this line of thought either on or off the list.