[SGII] Flex Scale

1 posts ยท Sep 29 1998

From: eackerma@v... (Eric Ackermann)

Date: Tue, 29 Sep 1998 09:41:26 -0400

Subject: [SGII] Flex Scale

As much as I like the design philosophy and mechanics of SGII, if the truth be
known, I am not much of a skirmish gamer. I am also enjoy collections and
painting 25mm figures, though I have no problem playing with other figure
sizes. I prefer higher level of play, with a stand representing a fire team,
squad, or even platoon. I've been playing around with the notion of a sliding
figure and ground scale for this based on SGII. That is, the battle size could
dictate what each figure represents and the
ground/time
scale. To wit:

1 Stand is:			   1 Distance Unit     1 turn is:
 1 soldier                           10 yds/m              5 minutes

Fire team (3-4 soldiers )     20 yds/m            10 minutes
Squad (6-8 soldiers)          30 yds/m            20 minutes
Platoon (20-24 soldiers)    50 yds/m              30 minutes

Distance Unit: can be inches, centimeters, base sizes, whatever, as long as
everyone is clear what's being used.

Note that this system requires *no* rebasing of figures. The stand can have
however many figures on it of whatever size (28mm/25mm/15mm/10mm/6mm)
the players what. The only restriction is that both sides use the same stand
size.

Distance Unit: can be inches, centimeters, base sizes, whatever, as long as
everyone is clear what's being used.

Much of SGII would remain the same. Certain items of play would be dropped or
abstracted according to the level of play. For example, wounds would only be
used at the individual level, and would be recorded as "hits" at other levels,
eg, each stand takes say 1hit if fire team, 2 if squad, or 3 if platoon then
is eliminated. Ranges could be reduced, or left the same (which would reflect
the increased performance on the future battlefields).

I've got a (draft) chart converting smallarms ROF to a dice type, one
converting small arms ROF+SAW to a single die type, and a prototype of
an
infantry/support weapon stand design system roughly analogous to that
used to design vehicles (ie, 5 unit sizes, etc).

The advantages in an ongoing campaign would be considerable. One basic game
system to learn, with variations at different levels of play allowing a
variety of tactical situations from raids/commando actions to full
battles; no rebasing of figures use (what you have).

I'd be interested in communicating with any one else who is interested in
persuing this line of thought either on or off the list.