From: Steven M Goode <gromit+@C...>
Date: Tue, 12 Oct 1999 01:18:27 -0400 (EDT)
Subject: SGII/DSII scenario idea
Here's another idea waiting to be fleshed out: NAC intel has learned that the ESU is developing some sort of new terror weapon of undetermined type at a small lab in the middle of nowhere. A small, fast, powerful NAC strike group has been assembled. Its mission: first, to destroy the lab; second, to recover information and prototypes from the lab; third, to inflict as much damage as possible upon the defending forces without taking too many losses itself. The data recovery will be conducted by scientists escorted by the strike group. The scientists are unarmed. Prior to the strike group's attack, air support destroys the barracks attached to the lab (killing all the defenders and incidentally damaging the lab and compound walls) but ESU AA fire takes down the air support and lots of ESU reinforcements are on their way. NAC victory conditions are: 1 point for destroying the lab 1 point per activation that the scientists spend in the lab but ONLY IF there are no enemy in the lab AND the scientists make it off-table without being killed. 1 point per enemy unit equivalent damaged/destroyed (SGII casualties or SGII/DSII elements destroyed, immobilized, damaged, or systems down at the end of the game) ESU forces start at the table edge and try to save the lab. They also try to save the lab's contents - dinosaurs. Yes, dinosaurs. ESU scientists have managed to pull the "Jurassic Park" trick and have resurrected some really nasty meat-eating dinosaurs. Unfortunately, the damage to the compound means that the beasties are on the loose. They need to be captured (ALIVE!). Every turn, 1d6 critters pour out of the complex. They move towards the nearest infantry (of either side). They will then try to eat those infantrymen. Infantry within 2 dinosaur-moves of a dinosaur must face a confidence test at TL 3. If they're near multiple dinosaurs, they must take multiple tests. ESU victory conditions are: 1 point per dinosaur captured 1 point per NAC unit equivalent disabled or destroyed (as above) The victor is the side with more victory points when the last NAC units pull out. Possible (but competely untested) OOB's could be: For DSII: NAC: 4 units of fast tanks and/or tank destroyers 1 unit of APC's, holding 2 stands of scientists and 2 stands of assault infantry 1 command unit NAC units start partway down the table (the lab is in the center). ESU: 6 units of slow tanks 4 units of APC's, holding a mixture of assault and line infantry, with 1 stand of dinosaur-capturers per unit 1 command unit possible artillery support ESU forces start at their baseline. For SGII: NAC: 3 squads of elite troopers 1 squad of elite PA 1 command squad 5 VTOL transports which must be called onto a specific point on the table the turn before they are to arrive (or earlier) ESU: 2 platoons of 3 squads of standard troopers 1 squad of veteran PA 1 command squad I'm not sure how to handle the dinosaurs in combat, or how the captures go. What do you guys think?