From: Mike Wikan <mww@n...>
Date: Thu, 1 May 1997 06:10:53 -0400
Subject: SGII ALIEN BIOTECH RULES
Here's some stuff I'm working on... Alien Biotech Force Rules for Stargrunt II These rules are for use by players wishing to add Biomechanical alien forces to the Stargrunt II universe. In this case, it is my intent to use Kryomek figures including Bio-tanks. Squad types: Biomech forces tend to use homogeneous squads in swarm or wave formations. There are 3 types of soldier. These are A) Control Units (Telepath Sentient) B) Warrior Units (Sentient) and C) Assault Drones (Sub-Sentient). Any force MUST CONTAIN at least one control unit for every 2 squads of Sub-sentients. A Control Unit is ALWAYS an Independent figure. He has 3 Actions that he may use to activate a Sub-Sentient squad or give an extra action to a warrior unit. He does not need to roll for communications if he has a Line of Sight to the squad. He may use his other actions as he sees fit within the normal parameters of the rules. Supression works on Warrior Units exactly as per SGII rules. Assault Drones function differently. If they have no Control Unit within 24", they revert to their natural behavior and move in a straight line toward the nearest enemy unit and attempt to close assault it. Assault Drones who have no Control unit to activate them have One action per round and are immune to all suppression and Morale rules. They may NEVER use cover and must ALWAYS move toward the nearest enemy unit. Warrior Units function as normal SGII squads with the following exceptions: they will NEVER break if a command unit is within 24". If a command unit is within LOS and within 12" of them and the command unit is then killed, the unit goes Berserk for the next turn, and will move directly toward the nearest enemy force in an attempt to close assault them EXACTLY as if they were Assault Drones with the exception that they get TWO actions. The following turn and any thereafter they are treated exactly as a normal Squad. If a Control Unit passes an action to a Warrior Unit, that unit must still use that extra action within the normal unit parameters. (i.e. the unit may NOT fire the same weapons twice) However, the unit could, say, use the actions thusly: 1)FIRE 2)MOVE 3)CLOSE ASSAULT. The close assault is actually a separate use of the Biomech warrior's natural close killing abilities. UNIT DETAILS: CONTROL UNIT- D8 support firepower; D12 Impact; +2 die shift in Close Assault; Leader-1; Armor D12; Move 10 (d10x2"); Rolls as per Powered Armor for Casualty WARRIOR UNIT- 3 Firepower; D10 Impact; +1 Die Shift in Close Assault; Veteran Status; Move D10 (D10x2"); Armor D10 ASSAULT DRONE- NO RANGED FIRE; Regular Status; +2 Die Shift in Close Assault; ARMOR D6; Move 12 (D12x2")