SGII ALIEN BIOTECH RULES

1 posts ยท May 1 1997

From: Mike Wikan <mww@n...>

Date: Thu, 1 May 1997 06:10:53 -0400

Subject: SGII ALIEN BIOTECH RULES

Here's some stuff I'm working on...

Alien Biotech Force Rules for Stargrunt II

These rules are for use by players wishing to add Biomechanical alien forces
to the Stargrunt II universe. In this case, it is my intent to
use Kryomek figures including Bio-tanks.

Squad types: Biomech forces tend to use homogeneous squads in swarm or wave
formations. There are 3 types of soldier. These are A) Control Units (Telepath
Sentient) B) Warrior Units (Sentient) and C) Assault
 Drones (Sub-Sentient). Any force MUST CONTAIN at least one control
 unit for every 2 squads of Sub-sentients. A Control Unit is ALWAYS an
Independent figure. He has 3 Actions that he may use to activate a
 Sub-Sentient squad or give an extra action to a warrior unit. He does
not need to roll for communications if he has a Line of Sight to the squad. He
may use his other actions as he sees fit within the normal parameters of the
rules. Supression works on Warrior Units exactly as per SGII rules. Assault
Drones function differently. If they have no Control Unit within 24", they
revert to their natural behavior and move in a straight line toward the
nearest enemy unit and attempt to close assault it. Assault Drones who have no
Control unit to activate them have One action per round and are immune to all
suppression and Morale rules. They may NEVER use cover and must ALWAYS move
toward the nearest enemy unit. Warrior Units function as normal SGII squads
with the following exceptions: they will NEVER break if a command unit is
within 24". If a command unit is within LOS and within 12" of them and the
command unit is then killed, the unit goes Berserk for the next turn, and will
move directly toward the nearest enemy force in an attempt to close assault
them EXACTLY as if they were Assault Drones with the exception that they get
TWO actions. The following turn and any thereafter they are treated exactly as
a normal Squad. If a Control Unit passes an action to a Warrior Unit, that
unit must still use that extra action within the normal unit parameters. (i.e.
the unit may NOT fire the same weapons twice) However, the unit could, say,
use the actions thusly: 1)FIRE 2)MOVE 3)CLOSE ASSAULT. The close assault is
actually a separate use of the Biomech warrior's natural close killing
abilities.

UNIT DETAILS:

CONTROL UNIT- D8 support firepower; D12 Impact; +2 die shift in Close
Assault;
 Leader-1; Armor D12; Move 10 (d10x2"); Rolls as per Powered Armor for
 Casualty

WARRIOR UNIT- 3 Firepower;  D10 Impact; +1 Die Shift in Close Assault;
Veteran Status; Move D10 (D10x2"); Armor D10

ASSAULT DRONE- NO RANGED FIRE; Regular Status; +2 Die Shift in Close
Assault; ARMOR D6; Move 12 (D12x2")