From: M.J.Elliott@u...
Date: Wed, 11 Sep 1996 01:04:03 -0400
Subject: SGII Activations
> Recently Greg wrote: > 4. If a leader transfers actions to a unit and the unit has already Checked this one with Jon. The answer is that yes, the unit CAN fire again. Transferring actions to another unit is effectively giving them _an extra turn_ (thus satisfying the words on p16 about firing only ONCE per turn). Yes, it does make those leaders VERY useful - a good reason to a) jam their communications (as Jerry McVicker said) and b) try and take out the leader! Sorry, if this isn't clear in the rules. What we should have said is that each weapon can only fire ONCE per ACTIVATION. > Charles Thumann wrote: Yes, a unit can be activated as many times as you wish provided you have the senior leaders to do it. The example given on page 16 suggests that a company commander could transfer actions so that 4 squads get an additional activation each. Alternatively, 1 squad could receive 4 additional activations!!! Of course, this assumes all communications rolls were successful. This in effect allows the superior commander to lead the battle - but it makes him No. 1 target! Its particularly useful when you are trying to get troops in close enough to make a close assault. If you like you can think of it as a graduated initiative mechanism. You may be able to get all your units moving at once, but not every time... It also highlights the fact that although we have said that each game turn represents about 5 minutes, actually this is not quite true. Its (almost, but not quite) a sort of "variable length bound" (where have I heard that before?) - sometimes an awful lot will happen in one turn. > Chad Taylor wrote: No, but if the squad is suppressed, it must use any activations it receives to attempt to remove the suppression (it cant do anything else until the suppression(s) are removed). Its the unit that is suppressed, the leader can still OBSERVE and COMMUNICATE (receive as well as transmit).