From: Evyn MacDude <infojunky@c...>
Date: Sat, 02 Apr 2005 19:39:27 +0100
Subject: SG2tweaks...
> Allan Goodall wrote: > I don't disagree, though in the far future you have to take GEV and Yah know, sometimes they are easy to forget. > DS2 doesn't handle vehicle-on-vehicle, it handles Ok... I get it... Dense sometimes. > It may be too drastic to have them roll 2D12 for combat movement. I know the feeling. > I was hoping to keep it simple, in keeping with the rules themselves. As > I mentioned earlier, perhaps giving a vehicle a minimum for their Cool that is kinda where I sit, the base rule are fine for a lot of things, but the have some spots that really need help. > Now that could work. Maybe beyond Bugs don't Surf, Jon might want to A link please.... > It's unlikely we'll see BDS before FMAS, so Heh, yes I had noticed. > The eighties and nineties Navel Special Forces at Subic in the Yah but he should know better being a "Instramnet of Policy" > I've seen a lot of games where combat takes place on what's I have the opposite problem, I model terrain on 3inch hexes and the temptation to put somethin on each and every hex is very great. > Yes, reread that section Small rapid fire cannow should get their Looking at what I wrote... I reread that section. It indicates all HWpns use the D8. I say that the smal rapid fire cannons should use their impact die not the D8. Is a fix not a written rule. My bad, too much geography not enough gameing time. > From: "Laserlight" <laserlight@quixnet.net> Yes.... Me too, bad habit of Playing DA. > Unfortunately the type of battle that Jon is trying to simulate is Ok I can agree with that. > Also, I'd like to use the mechanics in SG2 for some tank-on-tank Maybe, that is it, I have a bad idea floating in the back of my head.... More laters. > That isn't to say adding rules is a bad thing - just that in the end 25mm.... Ick..... 15mm much better..... (I'm a scale fan.)