SG2tweaks...

2 posts ยท Apr 2 2005 to Apr 2 2005

From: Evyn MacDude <infojunky@c...>

Date: Sat, 02 Apr 2005 19:39:27 +0100

Subject: SG2tweaks...

> Allan Goodall wrote:

> I don't disagree, though in the far future you have to take GEV and

Yah know, sometimes they are easy to forget.

> DS2 doesn't handle vehicle-on-vehicle, it handles

Ok... I get it... Dense sometimes.

> It may be too drastic to have them roll 2D12 for combat movement.

I know the feeling.

> I was hoping to keep it simple, in keeping with the rules themselves.
As
> I mentioned earlier, perhaps giving a vehicle a minimum for their

Cool that is kinda where I sit, the base rule are fine for a lot of things,
but the have some spots that really need help.
> Now that could work. Maybe beyond Bugs don't Surf, Jon might want to

A link please....

> It's unlikely we'll see BDS before FMAS, so

Heh, yes I had noticed.

> The eighties and nineties Navel Special Forces at Subic in the

Yah but he should know better being a "Instramnet of Policy"

> I've seen a lot of games where combat takes place on what's

I have the opposite problem, I model terrain on 3inch hexes and the temptation
to put somethin on each and every hex is very great.
> Yes, reread that section Small rapid fire cannow should get their

Looking at what I wrote... I reread that section. It indicates all HWpns use
the D8. I say that the smal rapid fire cannons should use their impact die not
the D8. Is a fix not a written rule. My bad, too much geography not enough
gameing time.

> From: "Laserlight" <laserlight@quixnet.net>

Yes.... Me too, bad habit of Playing DA.

> Unfortunately the type of battle that Jon is trying to simulate is

Ok I can agree with that.
> Also, I'd like to use the mechanics in SG2 for some tank-on-tank

Maybe, that is it, I have a bad idea floating in the back of my head.... More
laters.

> That isn't to say adding rules is a bad thing - just that in the end

25mm.... Ick..... 15mm much better..... (I'm a scale fan.)

From: Doug Evans <devans@n...>

Date: Sat, 2 Apr 2005 14:07:13 -0600

Subject: Re: SG2tweaks...

***
> Now that could work. Maybe beyond Bugs don't Surf, Jon might want to

A link please....
***

Just in case Allan wandered off before he could reply, he did give his site
URL, but the Phalons are on:
http://www.hyperbear.com/sg2/sg2-bds.html
BUT don't stop there; plenty of other items of gropos interest! ;->=

Allan, is your boardgame adaptation of SGII only for regular SG fans, or do
you think it might be a good intro for vacc-heads?

The_Beast