SG2 WW2 AAR

2 posts ยท Jan 2 2001 to Jan 2 2001

From: Barclay, Tom <tomb@b...>

Date: Tue, 2 Jan 2001 14:06:07 -0500

Subject: SG2 WW2 AAR

Battle of Deja Ville (The town we've all seen before)

Date: Sometime in 1944
Place: Deja Ville, Eastern Front Objectives: The Germans want to capture Deja
Ville to secure a line of retreat from the oncoming Red Horde. The Soviets
want to secure Deja Ville to cutoff one further line of retreat. Meeting
engagement as both forces race to control the town.

Forces:

Soviet: Russian Guards Infantry Company (3 platoons of infantry, one heavy MG
platoon with 4 Maxims)
4 x T34/85
1 x SU85 1 x SU152 2 x White Scout Car
3 x Truck/Towed 45mm AT gun

German: Wermacht Infantry Company (3 platoons of infantry, 1 large section of
pioneers with flamethrowers)
4 x Stug-III
1 x Sd-250 Halftrack with flamethrower (x3)
2 x Sd-250 Halftrack with short 75mm Howitzer
2 x Truck+PAK-40 75mm AT Gun

Setup:
10x6 board (1" = 10m) (1/72nd WW2 figs/vehicles)
Town starts about 24-30" from each side and fills the middle of the
board Crossroads in the town divides town down the middle and Russians advance
from one short edge of the board, Germans from the other. River on German
side of town dividing town into about 2/3rds on Soviet side, though the
Germans can probably arrive at the town 1 turn earlier.

Play of the game:

Germans and Soviets race onto the board hell bent for leather. Soviets occupy
large factory on their side of the map. Germans occupy some houses at their
side of town. Vehicles start to get in position to fire on the middle of town
down the length of the axial road, but other lines of fire are mostly blocked.

Germans race PAK-40 across the bridge over the river (the only place for
vehicles to cross) and set it up pointing down the road towards the Soviets.
They then try to follow with a Stug, which pans out badly. The Stug is
smoked at about 450m by an 85mm AP from the lead T-34. It blows up,
blocking the bridge!!!!!

German infantry wades the river, and seizes more than half of the town, but
the Soviets dig in in the remaining third. The Reds send a platoon with tank
support out to advance through an orchard on the right of their axis of
advance into the town, and another platoon with support from a T-34, the
AT guns, the heavy machine gun platoon, and the two assault guns to force the
open left side of the board relative to their axis of advance.

The Germans meanwhile are frantic. They've started to take a beating in the
front lines of houses from massed infantry small arms fire and close in HE
from Russian armour - they don't have tanks to back them up! German's
call
in an artillery prime mover (half tracked) from off-board and hook
cables to the burning Stug carcass to drag it back across the bridge to clear
the
advance. The one weapon across the bridge, the PAK-40, claims a White
Scout car which daringly tried to dart across the main road about 400m out.

The Soviet move through the orchard on the German left forces them to scramble
to get infantry in position to block. Otherwise, their line would be turned
from that end and any hope of victory would evaporate. On the German right,
the large soviet force with heavy machine gun support moving against the town
was to be held by a platoon of infantry with a fair number of green squads
with no tank support. Fortunately, they were dug into a thick woods line near
that edge of town and the Soviets couldn't bring a lot of firepower to bear on
them without rolling tanks and other vehicles into
the woodsline and well within the 60-80m range of the Panzerfausts and
well
within the 120-160m range of the Panzershrecks.

The German artillery half tracks obtained positions with restricted but
somewhat useful fire lines and fired from the German side of the river at the
centre Soviet platoon covering the advances on the flanks. Casualties were
enough to force some withdrawal and a reduction of pressure in the centre. By
this time, the Germans had already combat lossed two entire infantry sections.

The Germans also scored a coup when a T-34 with a green commander
decided to use his 85mm gun to fire HE to whack infantry squads thus allowing
a Stug with a long 75mm gun to sneak out from behind a building across the
river
and nuke the T-34. Obviously, the lesson about tanks being present to
engage other tanks was lost (permanently) on that Russky.

The Germans finally dragged the burnt Stug hulk off the bridge, allowing
another Stug to run the gauntlet (just narrowly being missed by a T-34
overwatching from the cover of the dead White Scout car on the central road.
With a Stug and a PAK-40 in the centre of town, and their infantry
pretty well set to block turning actions (reinforced by the arrival of the
Pioneer section with flamethrowers), the Germans felt they had a reasonable
chance of holding the centre of town. The Soviet thrust from the German right
with
the SU-152, SU-85, and a T-34 would certainly be powerful, but it meant
HTH infantry fighting, and the Germans had more veteran soldiers. The Germans
blunted the infantry based thrust on their left through the orchard with
several volleys of infantry and APSW fire from vehicles which annihilated one
Russian infantry section and sent the entire platoon on that flank withdrawing
to seek a new line of advance.

At this point, we ran one final turn which saw the Russians take several key
points in the town, including one of the two churches, but the Germans
fortified their remaining positions. It also saw a green German squad blunder
out of a woodsline into an unforseen Russian squad of veterans. Apparently,
despite being nominally on overwatch, the Russians were into the vodka. They
blew a TL1 test to fire on the Greens first (and several other vehicles blew
observation rolls to engage) and hence took some wounds from the gutsy squad
of Green Wermacht soldiers. This action threw a small monkey wrench into the
advance on the right side of the German lines, despite the Russian's superior
armour support.

The end result - a draw. Neither side could boot the other out of town
without some good luck in infantry close assaults or with some key
anti-tank
shots. A fun game. With artillery and smoke, it would have been even better.

As it was Deja Ville ended up contested. The Germans could retreat through it,
but it would require the commitment of at least an additional company of
infantry to ensure the town was taken. The Russians could have taken the town,
but more armour or artillery and at least another company of infantry would be
required to deny the Germans the chance to retreat here.

From: Allan Goodall <agoodall@a...>

Date: 2 Jan 2001 14:16:56 -0800

Subject: Re: SG2 WW2 AAR

> On Tue, 02 January 2001, "Barclay, Tom" wrote:

> Battle of Deja Ville (The town we've all seen before)

Tom, how long did it take you to run the scenario? You don't mention
that in the write-up.