SG2-What's it like?

12 posts ยท Feb 5 2001 to Feb 6 2001

From: Barclay, Tom <tomb@b...>

Date: Mon, 5 Feb 2001 17:39:47 -0500

Subject: SG2-What's it like?

"Canieda Elgorn" <canieda_elgorn@hotmail.com> asked what SG2 was like...

Chocolate and Peanut butter together....!!!!

Seriously, as one of the affirmed SG2 proponents, its a medium-speed
skirmish game that plays smoothly if you want it to, has elegant command and
control rules, has the best use of unit quality I've seen in a game system,
and models mission motivations well (if morale is a bit generous). It plays
quickly, keeps both sides involved, and is easy to tinker with without
breaking the system. Its one difficulty is sometimes new people find it hard
to balance scenarios because no points system exists. Forethought and a bit of
experience pretty much cure this one though.

It easily gives itself to move and fire tactics and penalizes
warhammer-ish
charges (close assaults work, but best executed against an already suppressed
foe if you don't want riddled). And it is pretty much the most fun skirmish
game I've played (and I've played a bunch).

As for figs, I buy from Nic in Oz, Jon in UK and KR in USA. All have been good
to me, and I love to demo their products and pass out their cards at
cons. Prices run about $2+ per figure, but there are some bulk discounts
(at least Jon has platoon packs and I think the others might work you a deal
if you order in bulk).

And the nicest part is Jon almost (not quite but close) treats this like a
community effort or an open source venture. It doesn't give you the
GW/Microsoft "thou shalt do thus" feeling and the gamers in the
community are genuinely interested in everyone at the table having a good
time. Not too many munchkins here. No point system does that....

Trust me, you won't regret it. BTW, if you're a Canuck, you might look for
some local players. I know some in Victoria, Vancouver, Toronto, Ottawa, and
Kingston. We might be able to find some in other places....

From: Jalinth Kirkwood <canieda_elgorn@h...>

Date: Mon, 5 Feb 2001 21:54:00 -0500

Subject: Re: SG2-What's it like?

> Chocolate and Peanut butter together.... !!!!
Mmmmmmmm...... Chocolate and Peanutbutter. The perfect desert for Chesse
Tosties :-) (agx reference.:-)
> Seriously, as one of the affirmed SG2 proponents, its a medium-speed
It's easy to balence simple scenarios. Mission: Kill all the "Bad" guys.
Identical forces on each side. It's worked great for teaching my friend how
to play Full Thrust. :-)

> It easily gives itself to move and fire tactics and penalizes

Although I've never played 40k I have seen a couple games at the local game
stores. I really hated the fact that the one player was able to charge what
was in effect a machine gun nest, and kill all the occupents in H-t-H
combat without losing anybody to the gunfire.

> As for figs, I buy from Nic in Oz, Jon in UK and KR in USA. All have
Very happy joy. I have spent $30 on warhammer figures and only have 14 single
pose plastic figures to show for it. GW has some nice minis (especialy the new
Tyranid figures) but the prices are just insane!

> And the nicest part is Jon almost (not quite but close) treats this
Not
> too many munchkins here. No point system does that....

I noticed. It's one of the main reasons I started playing Full Thrust in the
first place. It's so nice and happy. I mean how many companies include rules
for interfacing with the products of other companys in their products?

> Trust me, you won't regret it. BTW, if you're a Canuck, you might look

Players in Kingston? As in Kingston, Ontario? As in the Kingston, Ontario that
I live about 10 minutes from and go to school in? Oh Happy Day! That means
Nexus (The only game store left in town that I know of) should have Stargrunt
or at least Stargrunt players.. The last time I was in there I did not notice
any but I was more interested in looking at the Heavy Gear stuff at the time.

And now for something COMPLETELY different.

I was REALLY board so I sat down at started writing out all the strange ideas
my sick mind could produce. Among other things I came up with the idea of
crossing my favorite game universes. Heavy Gear, Vampire: The Masquerade,
Tufflyverse, X-Com, and a little bit of other strangeness on the side.
Vampire stalking people in giant robots while aliens are dukeing it out with
X-Com and the U.N.S.C. If this does not scare you severely then I'll
just have to try to add more details to my demented ravings.

Well good night all, this is this last day of break after exams before going
back to the depths of the Hell know as High School, so I'm going to get a
little sleep.

From: Allan Goodall <agoodall@a...>

Date: Mon, 05 Feb 2001 22:25:57 -0500

Subject: Re: SG2-What's it like?

On Mon, 5 Feb 2001 21:54:00 -0500, "Jalinth Kirkwood"
> <canieda_elgorn@hotmail.com> wrote:

> Players in Kingston? As in Kingston, Ontario? As in the Kingston,

Welcome! There are a few of us in Ontario. I live in Toronto (for now,
anyway). Jerry Han and I work within 10 metres of each other in downtown
T.O.
but Jerry lives out in Hamilton. Aside from the guys down PA way, I think
there are probably more GZG players within a 4 hour radius in Ontario than
anywhere else...

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Tue, 6 Feb 2001 07:14:08 +0100

Subject: Re: SG2-What's it like?

<tomb@bitheads.com wrote

[What's SGII like?]

> Chocolate and Peanut butter together.... !!!!

Oh. I didn't know SGII was nauseating... ;-)

Oerjan Ohlson oerjan.ohlson@telia.com

"Life is like a sewer. What you get out of it, depends on what you put into
it."
- Hen3ry

> Seriously, as one of the affirmed SG2 proponents, its a medium-speed
Not
> too many munchkins here. No point system does that....

From: Michael Llaneza <maserati@e...>

Date: Mon, 5 Feb 2001 22:31:40 -0800

Subject: Re: SG2-What's it like?

> At 9:54 PM -0500 2/5/01, Jalinth Kirkwood wrote:

All the people who play games at GW seem to think that tactics stopped with
the musket. The setups for Space Marine (et al) in the battle reports are
actually worse. They set up opposing*tanks* in range of each other. <shudder>
It seems any deployment more complex than the French at Crecy (three
successive lines) is completely past them, and they don't, as noted, give
machine guns the firepower of a longbowman.

And it's all UGO-IGO play sequence, which just gets dull.

Rick Priestly and the other early Workshop folk started in historical
miniatures, and it shows in places it really shouldn't.

From: Laserlight <laserlight@q...>

Date: Mon, 5 Feb 2001 22:41:11 -0800

Subject: Re: SG2-What's it like?

Jalinth said:
> And now for something COMPLETELY different.
<snip>
> If this does not scare you severely then I'll just

Sounds like I have a potential new contributor for the Alarishi

From: Corey Burger <burgundavia@c...>

Date: Mon, 05 Feb 2001 23:49:28 -0800

Subject: Re: SG2-What's it like?

The other game that they interface with in FT is a game made by Wessex Games,
which is run by Steve Blease, whose credits show up elsewhere is FT for having
partly written, at least the rough frame, of the GZG universe as it stands.
St^3 Jon? Is this correct?

From: Alan and Carmel Brain <aebrain@w...>

Date: Tue, 6 Feb 2001 18:50:41 +1100

Subject: Re: SG2-What's it like?

From: "Michael Llaneza" <maserati@flash.net>

> All the people who play games at GW seem to think that tactics

True in WH40k as far as I can see. I've never been sufficiently interested in
it, based upon the lack of tactical richness.

Rather different in E40k - though even there it plays more like Waterloo
than Kursk. Infantry can't charge MG nests without getting in a world of
hurt, but they can be over-run by fast armour.

More to the point, the idea of keeping reserves, using pinning forces,
withdrawal for re-organisation etc is essential if you want to win
against
anyone but a complete novice. Army choice is less important - just don't
try to use tactics appropriate for the Imperial Guard when using Tyrannids,
or vice-versa.

From: Derek Fulton <derekfulton@b...>

Date: Tue, 06 Feb 2001 19:16:31 +1100

Subject: Re: SG2-What's it like?

> Jalinth Kirkwood wrote:

> Although I've never played 40k I have seen a couple games at the local

This is a phenomenon I see down at the local wargaming club, squads (in 40K
games) starting off the game in nice straight lines in full view of the enemy,
charging across the battlefield in tightly clustered groups (just

asking for a mortar round or grenade to be dropped in amongst them).

And before anyone asks, I do corrupt the purity of their rituals by sneaking
in with OTHER GAMES, sure enough sooner or later some hapless soul wonders
over to see the 'strange game' and ask questions like;

Q; What's this epic? A; No, it's a game of Dirtside. Q; What's that? (pointing
to something on the table) A; It's cotton wool, representing a smoke screen
laid by artillery shells. Q; What's it do? A; It blocks line of sight, if you
can't see you can't fire. Q; Is it working? A; You don't see my units blowing
up do you?:)

or the best yet (last time I played Stargrunt)

Q; How much did the figures cost? A; $2.75 each or $2.20 if you buy 10 or
more. (there are no more questions, the questioner is in shock)

From: Indy Kochte <kochte@s...>

Date: Tue, 06 Feb 2001 06:29:45 -0500

Subject: Re: SG2-What's it like?

> Jalinth Kirkwood wrote:

> > Trust me, you won't regret it. BTW, if you're a Canuck, you might
That
> means Nexus (The only game store left in town that I know of) should

Have you checked out the Unofficial GZG Player Location Page yet? If not, give
it a looksee. Maybe you'll find a few people listed relatively near you
already.

From: Ground Zero Games <jon@g...>

Date: Tue, 6 Feb 2001 18:53:06 +0000

Subject: Re: SG2-What's it like?

> The other game that they interface with in FT is a game made by Wessex

From: Glenn M Wilson <triphibious@j...>

Date: Tue, 06 Feb 2001 17:59:59 EST

Subject: Re: SG2-What's it like?

On Mon, 5 Feb 2001 21:54:00 -0500 "Jalinth Kirkwood"
<snip>
> And now for something COMPLETELY different.

Sounds interesting, why not? If you can imagine it you can probably
adapt FT/DS2/SG2 to it.

> Well good night all, this is this last day of break after exams before

Well, no matter how bad it gets, just remember it does end. My H.S. graduation
was in 1968 and even though i loved it (90%) of the time (the gangs were still
infantile in Los Angeles then compared to now but still a problem sometimes)
It was the pinnacle of my life up until that point.

If some of my classmates could graduate...

Think you're short on sleep now, wait until you have kids (and worse, they go
to high school!!!)

<grin>