In SG2, individuals in a unit must adhere to certain coherence rules, or face
penalties. As I recall (away from the book), coherency is 2" in
column/line,
or 6" (radius? diameter?) in an irregular grouping. Now, the question: Why?
Are these distances based on communications (how far the Sarge can yell, how
far away you can read handsigns?), or maybe morale (don't want to be out of
sight of your buddies)? If so, couldn't these be
different for other species (closer/farther)? If this assumes
modern/post-
modern communications and doctrine, wouldn't lower-tech troops, or
troops from a different era have more restrictive coherency rules? AFAIK, the
SG2 rules assume that most troops have individual radios. Would an action
penalty be in order for troops that don't? Just some ideas,
> You wrote:
> In SG2, individuals in a unit must adhere to certain coherence rules,
in column/line, >or 6" (radius? diameter?) in an irregular grouping.
> Now, the question: Why? Are these distances based on communications
Remember groundscale. 1" is 10m. So 20 meter seperation is about as
much as you'd want--that's very loose formation. Command and control
is one reason. In areas of thick vegetation, esp at night, you might be so
close that in SG terms the bases would be overlapping. The rule of thumb in US
is five meters minimum, more in open terrain.
couldn't these be >different for other species (closer/farther)? If
this assumes modern/post- >modern communications and doctrine, wouldn't
lower-tech troops, or troops from >a different era have more
restrictive coherency rules? AFAIK, the SG2 rules
Probably. Remember that up into WWI, most troops were
shoulder-to-shoulder, and even a skirmish line was tighter than modern
troops form up in.
> assume that most troops have individual radios. Would an action
I'd not worry so much about that until you get to detached units. To have guys
left behind change what they have been doing might be a
penalty--depending on commo procedures. You can do a lot with star
clusters and a pre-arranged signal set.
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