From: Laserlight <laserlight@q...>
Date: Mon, 30 Apr 2001 13:59:29 -0400
Subject: [SG2] topography
I'm looking at a SG game (my first, aside from GZGECC) using a map with an elevation change of about 100ft in 250 meters. Infantry appear to treat slopes as "clear" so no move penalty, but we know that reality doesn't work that way. I've seen an orienteering page that suggests the time for gain-in-altitude of 10 meters is the same as adding +100 meters to the linear distance. If we do that, then a 10ft (~3m) gain in altitude would cost 3" of movement. Going downslope should clost something too, I'd think. Opinions from the SG2 crowd?