From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 26 Apr 2001 04:33:32 -0400
Subject: SG2 support weapons fire
1) I find the literalistic reading of the rules possibly correct, but entirely hilarious. It so fails the test of common sense that it is not funny. And it fails to (in any particular way) limit "gamesmanship". 2) I think Allan has the right of it in describing Jon's probable rules thought-process. I don't think Jon envisioned the common use of multiple SAWs in the real world (look at most of the SAW minis, they don't look like light SAWs like the M249, but more like (sizewise) an old.30 Browning). I think this situation was covered by "play the game, not the rules". I don't beleive it is explicitly covered in the rules (Individual fire of a support weapon is, but not group fire of support weapons). So, my 0.02: 1) We know squads in SG2 typically are 6-8 guys with 1 SAW (from the rules). We know in reality, they are 6-10, often with 2. Pick which you like more and go with it. You don't need Jon's permission and you've got it anyway.... 2) If you don't allow multiple SAWs to fire as part of a fire action, let me hypothecate a scenario for you: Squad of 6 (Ldr, 3 x rifle, 2 x SAW). Bad shooting happens, they lose 4 men (oops, everyone with a rifle is dead). They make an inspired morale roll and stay in shape to fight. (This can happen under SG morale rules....). So.... if I move the squad, only one of these guys can fire because both have support weapons. If I'd had 3 SAWs, one could NEVER fire. Even at the same target! Fascinating. But if one guy drops his SAW and picks up a rifle (illegal I suspect in the rules, but possible), then they could fire in the same action. Utterly senseless. 3) Gamesmanship is not prevented. I build a squad of 10 with 3 rifles (just in case) and 7 SAWs. (Reminds me of Mr.Hudak's Nuns in the Carnage Con Queso game...). Heck, give the rifleman each an IAVR so that if they're all alive, two of them can fire IAVRs (and their buddies carry spares). The unit likely rolls (while unhurt) quality + 1 rifle + 2 IAVR + 7 SAW. Is this legal? I believe so. Is it cheesy enough to be GW? Why yes. If I ran into a player who wanted to do this outside of the Cheese Game, I'd sic Ben Kenobi and his Harem on them.... <Speaking of which, someone send me Joel Frock's email again.... I lost it in the job dislocation and we're in transaction....> 4) So, if situations that could normally occur can cause an "unnatural flow" (ie parts of the unit can't fire together at the same target), and if it doesn't prevent cheese (it does not, good sense does), then this rules vaccuum (or even written restriction) should be replaced with common sense. I'm pretty sure that common sense dictates whoever in a squad wants to fire at a target can. The only exception is GMS, but that isn't even terribly sensible, it just seems unlikely you'd fire GMS at the same targets for infantry small arms and the mechanics are different so there are semi-sound reasons for this limit. But 2 SAWs? I see no good reason for a prohibition. If someone insists on being cheesy, you have three choices: a) convince them not to be by approaching the discussion from a "what do they do in reality" Pov b) give up, find some less cheesy gamers c) join them and take up the Call of the Limburger 4) How to handle differing impact weapons: There is a clear precedent in rifles and other small arms. If I have a squad with a d8 impact rifle and a d10 impact rifle, the rules say I use d8 impact for everyone (the worst). I think the same axiom can define how support weapon impacts are handled - take the worse of the lot. It isn't as real as using random determination, but we don't do it with rifles of differing impacts, so we should probably not with support weapons (and it is thus made simple and internally consistent with the other rules). Allan, I think this one should be added to the list of things to cover in SG3 (which undoubtedly will arrive sometime after BDS and FMA). And something for the vacc heads like FT3. And maybe DS3. But it will (eventually) arrive I'm sure. In the meantime, use common sense. Don't be a slave to the rules. If you feel compelled to stick to the written rules even when they seem insensate, then you're a good candidate for many GW games.....