SG2: Sniper rules suggestions..

4 posts ยท Apr 16 1998 to Apr 17 1998

From: Jonathan white <jw4@b...>

Date: Thu, 16 Apr 1998 09:52:14 +0100

Subject: SG2: Sniper rules suggestions..

These are out 'house rules' as to snipers, as we've been having some dispute
recently. I'd like people's opinions if possible..

-----------------

There are basically two sorts of snipers - Character Snipers and Squad
Snipers.

1) Character Snipers These are the snipers as defined in the SG2 rules. They
can use all the additional sniper rules such as hiding. They operate as
individual characters on the battlefield and may not be attached to squads.

2) Squad Snipers These are figures who are squad members that are equipped
with sniper weapons. They are effectively a form of specialist trooper a la'
SAW equipped troopers. They can fire their weapons in two ways..

They can add their firepower dice to a standard small arms firing (in addition
to SAW's etc if available) but they CANNOT pick their target figure nor are
their range bands doubled.

They can also fire as a separate action from general fire - similarly to
the way squad GMS systems are fired. In this 'mode' they do gain double range
bands and the ability to pick their targets if they gain two successes on the
dice roll.

Squad snipers cannot hide.

From: Bruce S. R. Lee <bsrlee@w...>

Date: Thu, 16 Apr 1998 22:22:49 +1000

Subject: Re: SG2: Sniper rules suggestions..

> At 09:52 16/04/98 +0100, you wrote:

The 'house rules' as you posted are pretty much exactly what I had though the
original rules implied.

I was going to run my "New Israelis" this way (partly because the 'sniper'
figs are so good) with a speacialist 'marksman' a permanent part of the squad.

regards

From: Jonathan white <jw4@b...>

Date: Thu, 16 Apr 1998 13:56:55 +0100

Subject: Re: SG2: Sniper rules suggestions..

> At 22:22 16/04/98 +1000, you wrote:
True, but the rules as stated make no mention at all of how snipers operate
within squads. As the rules stand, a sniper could hide while the rest of his
squad is sat around in open ground. And there is no mention whatsoever
of how sniper weapons fire in a 'support' role - I would hope the effect
of the rules I state is to increase the damage a successful role does without
changing the probabilities of success too much. I think snipers are plenty
tough as it is, and would have to give something up if they were to gain
the extra of co-operative fire.

                        TTFN
                                Jon

From: Mike.Elliott@b...

Date: Fri, 17 Apr 1998 08:11:07 +0100

Subject: Re: SG2: Sniper rules suggestions..

Hmm, I like this idea. IMHO it adds a nice touch to the sniper concept. I will
probably use it myself as my HQ sqauds usually have a sniper figure and I
don't always want to use them as specialist snipers ("character" snipers).
Thanks Jon.

Mike

Jonathan white <jw4@bolton.ac.uk>
16/04/98 09:52

Please respond to FTGZG-L@bolton.ac.uk

To:   FTGZG-L@bolton.ac.uk
cc:    (bcc: Mike Elliott/UK/BULL)
Subject:  SG2: Sniper rules suggestions..

These are out 'house rules' as to snipers, as we've been having some dispute
recently. I'd like people's opinions if possible..

-----------------

There are basically two sorts of snipers - Character Snipers and Squad
Snipers.

1) Character Snipers These are the snipers as defined in the SG2 rules. They
can use all the additional sniper rules such as hiding. They operate as
individual characters on the battlefield and may not be attached to squads.

2) Squad Snipers These are figures who are squad members that are equipped
with sniper weapons. They are effectively a form of specialist trooper a la'
SAW equipped troopers. They can fire their weapons in two ways..

They can add their firepower dice to a standard small arms firing (in addition
to SAW's etc if available) but they CANNOT pick their target figure nor are
their range bands doubled.

They can also fire as a separate action from general fire - similarly to
the way squad GMS systems are fired. In this 'mode' they do gain double range
bands and the ability to pick their targets if they gain two successes on the
dice roll.

Squad snipers cannot hide.