[SG2] small squad/fireteam thought

2 posts ยท Jun 7 2001 to Jun 7 2001

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 6 Jun 2001 23:18:35 -0400

Subject: [SG2] small squad/fireteam thought

Squads are 8 man. But they often manouvre as 4. It gives much more flexibility
to have two small squads, but they really are the same entity.

Idea: Squad of 8, broken into 2 fireteams of 4. Two actions each (as one
activation). Get one
leadership/quality counter and one morale
counter. Casualties or other events to either affects morale of the whole
(consequently they
test as one - suppressing one might cause a
test for the unit though it may not suppress the other half thus it can still
act after surviving the test). Fireteams must stay inside QUALITY inches of
each other or they are disorganized and must reorg.

This sort of represents a combination of the freedom of movement shared by
actual fireteams in a well trained force with the fact that the morale really
should account for the fact they ARE still part of the same squad who spends
time and endures danger together.

An activation passed from higher command can 1) activate one fireteam for two
actions 2) activate the other fireteam for two actions or 3) activate each
fireteam for one more action

For your consideration. I think I'm gonna try this next time I play.

From: Brian Bell <bkb@b...>

Date: Thu, 7 Jun 2001 06:38:48 -0400

Subject: RE: [SG2] small squad/fireteam thought

Tomb, By QUALITY inches, you mean 1 range band, correct?
 Elite:    12"
Veteran: 10"
 Regular:   8"
 Green:     6"
Untrained: 4"

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Brian Bell
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