SG2 Rocks! (Questions)

1 posts · Jun 18 1996

From: M.J.Elliott@u...

Date: Tue, 18 Jun 1996 06:58:42 -0400

Subject: Re: SG2 Rocks! (Questions)

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From: Elliott.MJ at BULL-UK03-TITAN
Date: 5/16/96 2:02PM
To:
/DT=RFC-822/DV=FTGZG-Làbolton.ac.uk/C=FR/ADMD=ATLAS/PRMD=BULL/OU=INTERNE
T at X400GTW
Subject: Re: SG2 Rocks! (Questions)
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Hi, I am resending this cuase our mail server was down last week and I'm

not sure what went out and what didn't.

Mike

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Subject: Re: SG2 Rocks! (Questions)
Author:  Elliott.MJ at BULL-UK03-TITAN
Date:    16/05/96 14:02

°snip§
> Now, I have some questions. :)

OK, heres some answers:

> 1) One of the choices for unit integrity is being contained within a 6"

> diameter circle. Say I have a 6" diameter card (okay, so it's a 3"
burst
> template!). If I hold that over the squad, must they be fully

> isn't more definitive.

We count the figure's head as the "point of reference" if his head is within
the circle, he's within integrity. Don't get too nit picky though. You have to
set a distance if you're going to have a unit integrity rule, but can you
really place figures on the table to within 1mm? The rule is

really there to catch the case where a squad is obviously too spread out.

> 2) It is not on the list of actions table, but "taking position" is an

> that "taking position" is solely to give the squad the defensive

See p.13 UNITS IN POSITION para 2 line 1. Getting into position takes one
action. You _don't_ have to be in position to fire, but it sure helps
when you are a target!

> 3) Can you have a mixed-quality level squad? I realize it is probably

> green recruits in among other squads to spread them out. I think your

No, a squad can only have one quality level. On the subject of adding green
replacements to squads see p.60 REPLACEMENT TROOPS.

> 4) Can you have a troop type that can have a more "open" cohesion? For

> example, Heinlein's cap troopers seemed to operate with huge

Well as I said in answer to (1) above, the unit integrity distance is somewhat
arbitary, so I guess you could change it if you want. The only effect an
increased unit integrity distance will have is that the unit will not need to
take so many Reorganise actions to regain integrity.

Of course, if you take it to the extreme, you could allow every figure in the
squad to be a Detached Element...

> 5) A specific question. If I have a twin mount, how to I resolve fire?

> Example, a twin-mount SAW on a vehicle. Do I just roll the support

Yes. (That was an easy one!)

> 6) The above mentioned twin mount. I want to represent a vehicle model

See p.32, col 1 para 5. "...the basic free SAW is always assumed to be an
EXTERNAL mount weapon..." - so it can't be in a turret. Thus in your
example, its a two space turret, and you just don't have the free SAW.

> 7) In close combat, you have a separate listing for edged weapons and

In our CC system, it is assumed that a figure can only use one CC weapon at
any one time, so he doesn't get both modifiers only the one for the weapon he
is actually using. Of course, you could do it differently if you want

to...

> 8) How would you recommend handling jump packs? You mention them in

> just discuss them on the list, or would you like private email?

Jump/grav packs are used for high altitude or orbital insertion (i.e.
they are the SF equivalent of parachutes). They can also be used for dropping

from VTOLs, but they don't confer any other combat advantages. You could

say that a particular type of PA has a jump or grav pack built in if you

want....

Yes, we kinda like the name too... We are happy for ideas for BDS to be
discussed here. All submissions are welcome, but we reserve the right to

cut, change, mangle and otherwise modify anything you send in. We may also
need to modify stuff to avoid problems with copyright wrt other published
material.(Come on guys here's your chance... tell us what you want
included...)

BTW, I like the idea of doing a Kryomek for SG2. I'll speak to Jon about

that one.

> °snip§...I like it a lot, and I'm looking forward to converting my

> Great job!!!

Thank you. Glad you like the game!

> John Phelps