From: M.J.Elliott@u...
Date: Tue, 18 Jun 1996 06:58:42 -0400
Subject: Re: SG2 Rocks! (Questions)
---------------------------- Forwarded with Changes --------------------------- From: Elliott.MJ at BULL-UK03-TITAN Date: 5/16/96 2:02PM To: /DT=RFC-822/DV=FTGZG-Làbolton.ac.uk/C=FR/ADMD=ATLAS/PRMD=BULL/OU=INTERNE T at X400GTW Subject: Re: SG2 Rocks! (Questions) ------------------------------------------------------------------------ ------- Hi, I am resending this cuase our mail server was down last week and I'm not sure what went out and what didn't. Mike ______________________________ Forward Header __________________________________ Subject: Re: SG2 Rocks! (Questions) Author: Elliott.MJ at BULL-UK03-TITAN Date: 16/05/96 14:02 °snip§ > Now, I have some questions. :) OK, heres some answers: > 1) One of the choices for unit integrity is being contained within a 6" > diameter circle. Say I have a 6" diameter card (okay, so it's a 3" burst > template!). If I hold that over the squad, must they be fully > isn't more definitive. We count the figure's head as the "point of reference" if his head is within the circle, he's within integrity. Don't get too nit picky though. You have to set a distance if you're going to have a unit integrity rule, but can you really place figures on the table to within 1mm? The rule is really there to catch the case where a squad is obviously too spread out. > 2) It is not on the list of actions table, but "taking position" is an > that "taking position" is solely to give the squad the defensive See p.13 UNITS IN POSITION para 2 line 1. Getting into position takes one action. You _don't_ have to be in position to fire, but it sure helps when you are a target! > 3) Can you have a mixed-quality level squad? I realize it is probably > green recruits in among other squads to spread them out. I think your No, a squad can only have one quality level. On the subject of adding green replacements to squads see p.60 REPLACEMENT TROOPS. > 4) Can you have a troop type that can have a more "open" cohesion? For > example, Heinlein's cap troopers seemed to operate with huge Well as I said in answer to (1) above, the unit integrity distance is somewhat arbitary, so I guess you could change it if you want. The only effect an increased unit integrity distance will have is that the unit will not need to take so many Reorganise actions to regain integrity. Of course, if you take it to the extreme, you could allow every figure in the squad to be a Detached Element... > 5) A specific question. If I have a twin mount, how to I resolve fire? > Example, a twin-mount SAW on a vehicle. Do I just roll the support Yes. (That was an easy one!) > 6) The above mentioned twin mount. I want to represent a vehicle model See p.32, col 1 para 5. "...the basic free SAW is always assumed to be an EXTERNAL mount weapon..." - so it can't be in a turret. Thus in your example, its a two space turret, and you just don't have the free SAW. > 7) In close combat, you have a separate listing for edged weapons and In our CC system, it is assumed that a figure can only use one CC weapon at any one time, so he doesn't get both modifiers only the one for the weapon he is actually using. Of course, you could do it differently if you want to... > 8) How would you recommend handling jump packs? You mention them in > just discuss them on the list, or would you like private email? Jump/grav packs are used for high altitude or orbital insertion (i.e. they are the SF equivalent of parachutes). They can also be used for dropping from VTOLs, but they don't confer any other combat advantages. You could say that a particular type of PA has a jump or grav pack built in if you want.... Yes, we kinda like the name too... We are happy for ideas for BDS to be discussed here. All submissions are welcome, but we reserve the right to cut, change, mangle and otherwise modify anything you send in. We may also need to modify stuff to avoid problems with copyright wrt other published material.(Come on guys here's your chance... tell us what you want included...) BTW, I like the idea of doing a Kryomek for SG2. I'll speak to Jon about that one. > °snip§...I like it a lot, and I'm looking forward to converting my > Great job!!! Thank you. Glad you like the game! > John Phelps