G' Day!
Transferring Action:
1/ Can a Command Unit transfer action 2 times to the same Subordinate
Unit in one turn?
2/ If a Command Unit active a Subordinate Unit with is first action,
when does the Command Unit take it's second action? (Just after the full
activation of the Subordinate Unit?)
Méduse
> Transferring Action :
I think the consensus is no, not in one activation of the command unit. But if
a higher level command reactives the command unit then the command unit can
reactivate the subordinate unit again.
> 2/ If a Command Unit active a Subordinate Unit with is first action,
Yep, that's right.
> On Wed, 03 January 2001, FAIVRE Renaud TPC-SRD wrote:
> Transferring Action :
No.
Sort of.
A command unit may only transfer an action to any one unit once for every
activation of the command unit.
If the command unit is using both actions to do a Transfer Action, it must
declare both units before the communication roll is made. The command unit may
only transfer one action to any given unit.
However, if the command unit is itself activated a second time in a turn, due
to a Transfer Action coming from the command unit's superiors, that command
unit can in turn do a Transfer Action to the same squad(s) as before.
Example: say you've got a BIG game with a full company on the table. You have
3 platoons in the company, numbered 1, 2, and 3. Platoon 1 has squads A, B,
and C.
Platoon 1 Commander activates. He has 2 actions he can use, at most, to do
Transfer Actions. He can activate squads A and B; or B and C; or A and C; or
just A; or just B; or just C. He decides to Transfer an action to squads A and
B. He tries his communication roll to squad A. The roll fails! Too bad, the
action is wasted. He tries to communicate with squad B, and that succeeds.
Squad B is activated.
Later in the turn, the Company Commander activates. He does a Transfer Action
to the Platoon 1 Commander. He decides to try and activate squads A and B
again. This is legal even though he tried the Transfer Action command on his
activation that turn. Assuming both communication rolls work this time, both
Squad A and Squad B get two actions.
> 2/ If a Command Unit active a Subordinate Unit with is first action,
The rules state that if command unit is going to transfer both actions to
other units, both have to be declared and resolved at the same time. So the
command unit would do a communication roll for the first squad then a
communication roll for the second squad, then first squad does its two
actions, then the second squad does its two actions.
However, if it is only transferring actions to one squad, the transfer is done
first, the squad does its two actions, then the command unit does its second
action.
In most cases this won't make a lot of difference, but I can see why you would
want it clarified.
Assume that the command unit does its actions one at a time, and that the
Transfer Action and the activating of that subordinate unit, is an extension
of the first action. The only thing is that the command unit must declare all
units it will be transferring actions to before it resolves any of them.
> On Wed, 03 January 2001, "Steve Pugh" wrote:
> > 2/ If a Command Unit active a Subordinate Unit with is first action,
Technically true, but all transfer actions must be declared before ANY
transfer action is resolved. The rules specifically state that the
communication rolls (if needed) to both units must be completed before either
squad is activated with the Transfer Actions, if the command unit is going to
activate two units. This is an exception to what you say above.
Does it make a difference? I mean, can't you just get away with declaring the
units you want to activate and resolve it one at a time?
The only time when I've seen it make a difference is when EW is being used.
Say you have two squads with missile launchers. The command unit wants to
activate both. The communication rolls are made first. If the defender wants
to jam the communication attempt with EW, he has to decide right there and
then for both communication rolls. Otherwise he could try to jam the
communication to the first squad but hold back an EW counter or two to see
what squad A is going to do (perhaps to try and jam the missile, if it's
fired), then use any EW counters left to jam the communication roll to squad
B. As per the written rules, the defender has to make a tougher decision. Does
he try to jam squad A? Or just squad B? Or both? And if he tries both, maybe
he won't have any EW counters left for the missiles.
It also makes a difference if the EW unit is a separate squad. Say you have an
EW unit and you have used up all the EW counters. You want to activate the EW
unit to get the 3 EW counters again, and you also want to activate another
squad. Per the written rules, both communication rolls would have no EW
counters to stop jamming, because the communication rolls to both squads have
to be made before either squad is actually activated.
It's a very minor thing, and not likely to be an issue except in games with EW
(and rarely even then). But that's how it's written in the rules. Funny
enough, I was surprised to see that it WAS spelled out this clearly in the
rules. It stops arguments...