Just a couple of quick questions about Stargrunt II.
First off, how do you people deal with buildings and
such? To scale they should be about the size of 1/300th
scale buildings (1" = 10m) but that seems silly when the models are 25mm
high...
One of the 'sample platoons' the ESU one if I recall
includes a 20mm cannon (RFAC) for use with power armour -
is this treated as a crew served weapon?
Speaking of the RFAC, why is it such a poor
anti-personnel weapon? - all of the vehicle weapons use D8
for their 'damage' even the RFAC (which one would expect to be at least more
effective) and the DFFG (which was good as I recall in DS2)
What happened to the SLAM from DS2 - is it now treated as
'off-table support'?
> Gareth Perkins <G.T.Perkins@exeter.ac.uk> wrote:
Just my opinion, as I mainly play DSII, but the buildings should be roughly
the same scale as the figures. The building model then represents several
buildings, not one building. Figures touching the building model then receive
a cover bonus.
> One of the 'sample platoons' the ESU one if I recall includes a 20mm
No, it's just a really big gun, with low rate of fire compared to a vehicle. I
don't think the ESU has plasma guns, so they have 20mm cannon instead.
> Speaking of the RFAC, why is it such a poor anti-personnel weapon? -
As the game is intended to be infantry versus infantry, vehicles aren't
important, except as transport to/from table, or initial or final
pounding. If you want to use several vehicles on both sides, use DSII.
> What happened to the SLAM from DS2 - is it now treated as 'off-table
DSII SLAM has 12"/24"/36" range or about 1200m/2400m/3600m, or
in 1" = 10m
ground scale, 120"/240"/360". So I guess that they are off-table
support, unless you've got a really big table.
I'm not really expert in SGII, so some of the other list members may have
contrary opinions.
Hi Gareth,
Andrew explained it pretty well. The discussions about RFAC and DFFG vs
infantry in SG compared to DS have been muchly debated more than once. There
are a number of places that DS and SG don't mesh cleanly. We've pretty much
given up trying to massage the rule to make a clean fit. If you want to play
Armoured Warfare use DS and if you want to play Infantry Warfare use SG.
The comment about the buildings being generally representative is quite good
too. At our club we've had a lot of discussion about how many troops can fire
from a side of a building versus how many doors and windows it has etc etc
etc. IMHO that sort of detail is best left to a skirmish game and contrary to
what a lot of people claim Stargrunt still does not fit the bill as a skirmish
game.
Cheers,
Owen G
> -----Original Message-----
> First off, how do you people deal with buildings and
In the rule book, GZG (Jon) suggests that for buildings, vehicle models, etc,
keep them in scale to the troop models and when drawing line of sight,
looking at fields of fire and what obscures what - use the models as
literal representatives of what's there. The figure scale and the ground scale
are SO different that trying to say "well, this vehicle is *actually*
only 1" long, and only blocks line-of-site if the LOS crosses the middle
of the model" leads to a really cumbersome and debateable result. We play
with the same idea that Andrew Martin suggested - you can assume a
building is representative of a bunch of buildings, and that if a squad of
troops is
hiding behind an apc, they are really behind the apc - even though the
model is 6" long but to scale it should be 1"... It gets way too confusing if
you try anything else.
> One of the 'sample platoons' the ESU one if I recall
No, for the same reason that PA railguns aren't. They are specially designed
PA equipment.
> Speaking of the RFAC, why is it such a poor
Somebody correct me if I'm wrong here - I don't have my rules handy at
work, but I think that the way vehicle weapon damage works is that against
dispersed targets, the weapon causes damage at it's lowest possible damage
rating - that is the weapon's rated base damage. It isn't limited to
just a d8. I forget the page that this is on (my memory says around p39 in the
book?????), but there is a listing of the basic types of heavy weapons and
their base damage ratings.
RFAC has a base damage of d10 times it's size class, for firing against
dispersed targets and for minor hits on vehicles. If you have an RFAC/2
on a vehicle with Enhanced fire control and a Regular quality crew, and you
fire at a squad of infantry, you would roll 2d8 for the "firepower" (vs. their
defense die), and roll d10x2 for damage. A 40mm autocannon is going
to do nasty things to infantry - I would assume the weapons have a
choice
of ammo (anti-armour and anti-infantry) the same way big autocannons
today do.
-
> What happened to the SLAM from DS2 - is it now
I use SLAM as 2" burst raduis like rapid fire very light artillery will # of
bursts equal to class rating.