[SG2] PA availability, police PA, PA figs

1 posts ยท Sep 20 1998

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Sun, 20 Sep 1998 15:25:14 -0500

Subject: [SG2] PA availability, police PA, PA figs

Los spake thusly upon matters weighty:

> > this has ramifications for the use of PA in ship-ship boarding,
They're like three feet wide, bulletrpoof, with a small armored > slit for
observation. There's a pole along the back for a guy to grab. It's probably
the size as a full legionaire shield. There's a headlight on it for blinding
perps. One guy's sole job is to hold> thing, and with his spare hand he has
his pistol. So the team stacks up behind this guy outside the door. An
aditional officer or two have a battering ram that smashes the door off its
frame or hinge> then the body bunker goes through with everyone else behind
it. There is of course little or no concern shown for the door, doorframe or
any collateral prope rty damage, (hope they have the right hous>
> So for PA, as long as the guy can smash his way though the doorway
manueverable so you can get through a hatch.

I know GZG makes some cops (or I think they do) but an entry team with a ram
and a body bunker would be a cool squad. (and of course a couple of snipers
for deployment elsewehere). Even better for the skirmish level game when it
comes out.

As to your comment about helmets, most of the Recce types I've known (and me
too) hate the damn thing. I'd rather have my green beret or my green bushhat
(better at breaking up my head outline and easy to attach netting and
underbrush to). Now, it might be tempting to wear one of the police 'low
profile' vests, but that don't do much for
neck and arms or the groin. A bulletproof, low bulk, high/weat heat
transfer turtleneck would be great.
/************************************************