From: Thomas Barclay <Thomas.Barclay@s...>
Date: Sun, 20 Sep 1998 14:48:28 -0500
Subject: [SG2] PA availability and capability
Los spake thusly upon matters weighty: > The best use for PA police today would be for the first guy or two Of course, police PA may be a 'scout' version (what military scouts would wear - Fast, Light PA with heavier armour relative to normal infantry/police BA but light armour relative to full military PA - heaviest armour not needed by a police unit. Good sensor suites (visual, audio, vibration, RF/EM monitors/decoders), good comms. Presumably less of a strength boost. But the effect of the toned down armour would be (and something similar could be used by PA military scouts/snipers/SOF) :- still stronger than a human - faster than a human - excellent sensors (helps make up for PA SA loss) - excellent comms - light (from a military POV) weapons but very accurate (built in sniper capabilities?) - subdual weapons - more heavily armoured than normal troops - not able to meet military Line PA on equal footing (they'd have heavier weapons, area weapons which the police would eschew, ECM which the police wouldn't need, and they'd lack some of the built in caps the police need). - perhaps limited audio visual stealth or chameleon gear (which would also let them have a tactical mode - black or cammo or blending and a rescue or crowd control mode for bright yellow or orange coloration with flashing strobes) - able to move more silently (lighter armour, smaller servos, etc) - able to fit through smaller spaces (normal doorways etc) by virtue of not being as large as military PA - able to walk on less reinforced floor (normal military PA might well crash through normal house flooring due to heavy weight) Here are some suggestions for how to implement this in SG2 - give police PA built in sniper capability and a sniper weapon. - give them a point fire weapon like a plasma gun, but only to be used against doors, etc. - give them subdual weapons (stun guns, solidifying foam, etc) - give them fast movement (12-15"), but lighter armour (d10 or d12 armour) - give them Enhanced Commo, but no ECM - give them Enhanced Sensors (visual, audio, vibration, etc) - give them 1.5x multiplier (round up) in Close Combat rather than doubling Thoughts? /************************************************