(SG2] Orbital Insertion WITH equipment quality

1 posts ยท Oct 9 1998

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Fri, 9 Oct 1998 17:29:13 -0500

Subject: Re: (SG2] Orbital Insertion WITH equipment quality

Thomas spake thusly upon matters weighty:
> But again, maybe we should be keeping in mind the quality level of

If we factor this into the drop info, we can easily integrate it in drop
distance from target point. Instead of rolling a set dice for distance, we
could modify the result to factor in the quality of your
drop gear. So, re-written to include the equipment factor...

To Drop On Target: Roll Unit Quality die vs. Landing Difficult Die. Landing
Difficulty Die:
Parachute Drop (low-mid altitude): D4
HALO: d6 Orbital Insertion: d8 Modifiers to Difficulty Die:
Windy: +1 ds
Very Windy: +2 ds
Rain/Snow: +1 ds (plus wind conditions)
Drop Beacon on ground at LZ: -1 ds
Equipment Quality
   Primitive: +1 ds
Basic: No Modifiers
   Enhanced: -1 ds
   Superior: -2 ds
   Advanced: -3 ds
Hot Landing (taking fire as you drop): + 1 ds
Terrain
  Hills: +1 ds
  Mountians: +2 ds (due to thermals, updrafts)
  Forest: +1 ds

If Unit Quality Die < Landing Difficulty Die:
Drop Center-Of-Drop Counter From: 36"
Scatter Distance around center-point:
Primitive Gear: D8x2 Basic Gear: D12 Enhanced Gear: D10 Superior Gear: D8
Advanced Gear: D6
HALO:  +1 ds to scatter distance
Orbital: double scatter distance, -2 on wound roll.
LALO/LAELO: scatter as if one equipment category better,  -2 on
wound roll. Wounded on a 0 or 1 (no impact roll). May be wounded on a 2
(Impact D12 vs. armour). Minimum roll is 0 with modifiers included.

If Unit Quality > Landing Difficulty Die, but not 2x Landing Diff Die:
Drop Center-Of-Drop Counter From: 24"
Scatter Distance around center-point:
Primitive Gear: D12 Basic Gear: D10 Enhanced Gear: D8 Superior Gear: D6
Advanced Gear: D4
HALO:  +1 ds to scatter distance
Orbital: double scatter distance, -1 on wound roll.
LALO/LAELO: scatter as if one equipment category better,  -1 on
wound roll. Wounded on a 0 (Impact D12 vs. armour). May be Wounded on a 1
(impact of D10 vs armour). Minimum roll is 0 with modifiers included.

If Unit Quality 2x Landing Difficulty Die or more:
Drop Center-Of-Drop Counter From: 12"
Primitive Gear: D10 Basic Gear: D8 Enhanced Gear: D6 Superior Gear: D4
Advanced Gear: On Target exactly.
HALO:  +1 ds to scatter distance
Orbital: double scatter distance, -1 on wound roll.
LALO/LAELO: scatter as if one equipment category better,  -1 on
wound roll. Wounded on a 0 (Impact D10 vs. Armour). May be Wounded on a 1
(impact of D6 vs. armour). Minimum roll is 0 with modifiers included.

This means that a well trained unit with good equipment dropping into
reasonable terrain has a better chance of arriving roughly where they wanted
to be with less injury. Of course, jumping into a mountain forest during high
winds with poor equipment should still be fairly lethal.

Remember also to apply the rule that any chit that bounces off the
table as a center-of-drop counts as a lost unit, and any figure that
ends up in harsh terrain is lost on a 1-2 on a unit quality die. Any
vehicle dropped in harsh terrain is lost on a 1-5 on quality die. In
urban terrain,vehicles lost automatically and trooops lost on 1-4. On
open water, troops lost automatically, PA on 1-3 as they may be able
to wade ashore.

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