SG2- Like it?

7 posts ยท Feb 6 2001 to Feb 6 2001

From: Geoffery R <geofferyr@h...>

Date: Tue, 06 Feb 2001 03:47:25

Subject: Re: SG2- Like it?

It's not a lack of a points system that stops munchkins it's the way the

rules are written. If your not an out and out modern military specialist you
have virtually no hope of learning the rules by yourself. The jargon can be
absolutley brain numbing in that it assumes that you know most things before
you start reading.

From: Allan Goodall <agoodall@a...>

Date: Mon, 05 Feb 2001 22:54:26 -0500

Subject: Re: SG2- Like it?

On Tue, 06 Feb 2001 03:47:25, "Geoffery R" <geofferyr@hotmail.com> wrote:

> If your not an out and out modern military specialist you

Personally, I didn't think it was that bad. I'm not a "modern military
specialist" and I learned SG2 on my own. In fact, it's considerably easier
than quite a lot of wargames I own.

But, yes, I have run games and had people tell me afterwards that it now made
all sorts of sense. It took two readings of the rules, too: one before
playing, one after...

From: Beth Fulton <beth.fulton@m...>

Date: Tue, 06 Feb 2001 14:58:58 +1100

Subject: Re: SG2- Like it?

G'day Geoffery,

> If your not an out and out modern

I'd have to disagree with you there. I may live with someone who has a great
interest in modern military stuff, but I have no interest what so ever and
know few if any of the acronymns (didn't know any when I first
picked up SG and started flicking through it) - though the guys here
have been very accomodating when it comes to helping me out. It probably does

assume some knowledge, but you can figure it out for yourself very quickly. I
don't think you need to know what the acronyms mean to figure the rules out...
after all my grasp of artillery hasn't been degraded by the fact I still think
of SPA as Special Psychological Assessment and RAMs are still only male sheep
to me, my "machine gun guys" also seem to get by even though SAW isn't
something I associate with anything but eyes;)

But that's just my opinion.

Cheers

Beth

From: Michael Llaneza <maserati@e...>

Date: Mon, 5 Feb 2001 22:32:59 -0800

Subject: Re: SG2- Like it?

> At 3:47 AM -0800 2/6/01, Geoffery R wrote:

Suggestion for SG3: Glossary

From: Brian Bell <bkb@b...>

Date: Tue, 6 Feb 2001 08:23:17 -0500

Subject: RE: SG2- Like it?

[Laugh] When I first started reading DS2 and SG2 about a squad of
infantry with SAWs, I kept picturing people running with wood cutting tools
raised over thier head.

-----
Brian Bell bkb@beol.net
-----

> -----Original Message-----

> great interest in modern military stuff, but I have no interest what

From: KH.Ranitzsch@t... (K.H.Ranitzsch)

Date: 06 Feb 2001 14:05 GMT

Subject: RE: SG2- Like it?

> Absender: Brian.Bell@dscc.dla.mil

So that's where all those GW figures with chainsaws come from!

;-)

From: Daniel Casquilho <danielc@e...>

Date: Tue, 6 Feb 2001 08:18:17 -0800

Subject: RE: SG2- Like it?

Hello All,

> Geoffery wrote:

I would have to disagree. I have never served in the military and I was the
first in our group to buy the rules. It did take more then one reading to
understand some of the rules but then it took me a while to understand some of
the other war games I bought in the past.

> Allan Goodall wrote:

I agree Allan, after we put some guys onto the table and played a couple of
times issues became clear and the rules made more sense.

I do feel that Jon is very acronym heavy in his stuff, but as Beth wrote "my
'machine gun guys'" seem to do their job just fine. I do wish that there where
less acronyms but then I just have a memory problem with them for some
reason :-)