From: Barclay, Tom <tomb@b...>
Date: Wed, 8 Nov 2000 19:34:38 -0500
Subject: [SG2] large big arse games of SG2
These were memorable quotes from our Grey Day to die scenario at GZG ECC III. "If we run out of black skulls I'll be truly horrified." - Tom B, A Grey Day "We woulda kept playing but the figures were getting tired." - Ted Arlauskas, end of A Grey Day scenario. This should give you some concept of how large games go. I had three counter sets. Our game featured a human force (an FSE Legion Etrange platoon of 5REA, and two NSL platoons, with a bunch of Heavy Gear Infantry Walkers, PA, a tank destroyer, a tank, two APCs, and at least one walker) engaged by a force of Kravak with two heavy super-tanks, a light tank, several attack VTOLs, and a whacklot of KV (plus ortillery galore). KV Forces http://www.warpfish.com/jhan/ft/gzgecc/gzgecc3/gallery/S3_GreyDay04.jpg Humans http://www.warpfish.com/jhan/ft/gzgecc/gzgecc3/gallery/S3_GreyDay02.jpg and http://www.warpfish.com/jhan/ft/gzgecc/gzgecc3/gallery/S3_GreyDay03.jpg and the board http://www.warpfish.com/jhan/ft/gzgecc/gzgecc3/gallery/S3_GreyDay05.jpg The outer layer was about 8x8 as I recall, the second layer was about 6x6 and the area you can just see at the bottom of the pic was 24" wide and 8' long. All in all, I figure we covered about 116 square feet of game board space. To do a battalion level game, which to me implies a battalion on each side, would require at least twice as much space. That would suggest around 250 square feet of board (keep in mind the effot of moving figs if you have to reach over terrain too). Our game took about 12-14 hours and the writing was on the wall at the end, but more dice could have been rolled. A single platoon game takes 3-4 hours. So, scaling up to battalion level, you end up taking (I would guess) about 36 hours. You might do it in less, but not much less unless you run separate tables with separate refs and it really isn't quite all one big game then. I'd suggest simplified direct fire resolution for certain, no (or few and well marked) mines, few if any hidden units, and limited off board assets. We brought to bear some of the force a company could expect to be supported with. If you bring in Battalion level assets, expect the game to be very slow and tiring. My players (thanks guys!) and my co-ref 'Los had superhuman endurance and capacity to make up for my defficiencies. The game was fun and produced lots of memorable moment (the first KV close assault that killed six or seven humans instantly in a squad of 8 - which was also the first time the humans saw an unhidden KV unit, and the moment Wi-Sel the NeverSeen KV sniper opened fire on the 2ic of the human side with his sniper rifle...in range band 1 much to the horror of all!). But such large games require planning, logistics galore, and ridiculous amounts of effort. Although I hope to see all my players at GZG ECC IV, I hope to see them in the Can Am (Smaller!) FMA game me and Los are running! I think I'll leave Carter Island/Grey Day part II for GZG ECC V. Good luck to anyone trying to run anything like a battalion level game. I'd think DS2 much better suited.