SG2 Ideas.

1 posts ยท Apr 1 2005

From: Evyn MacDude <infojunky@c...>

Date: Fri, 01 Apr 2005 08:27:31 +0100

Subject: SG2 Ideas.

> Thomas Barclay wrote:

> Some points to consider, though I agree with most of Allan's points.

Can you say Ogre?
> 2. Top attack isn't the only threat. People can build side attack

Ok, Now I will have to chew that one.

> 5. SG2 vehicle movement is wrong also on the tactical scale. A modern

Look at the Differental crew action I dea that I shot out at Goodall.

> There is also no way in the game to distinguish an RFAC/1 in its

Yes, BTW I always liken the sound of the 20mm to the sound of a mill saw

going through thick oak.

> And Allan is also right that the representation of MMGs, HMGs and

Yes there seems to be a missing intermead ate step.