From: Paul Calvi <tanker@r...>
Date: Mon, 20 Oct 1997 13:10:09 -0700
Subject: SG2 Hidden Movement Idea
I have an idea on SG2 hidden movement that I'd like folks' opinions on. Currently the hidden movement rules say a Unit must stay in place and do nothing in order to have hidden status. How about if units can move freely and conduct all actions except direct fire while remaining hidden. As soon as any unit crossed or came into the LOS of an enemy unit it would lose its hidden status immediately. This way you could move around a bunch of squad "counters" (with a few dummies) but your enemy wouldn't know if it was a dummy, militia, or powered armor squad coming up his right flank. This system would also prevent "leader hunting" where players go after the other player's leader(s). One complaint I've gotten is that this idea would slow the game down. I think it might actually speed it up a bit (or at least break even) because you wouldn't have to move gobs of figures around until they actually came into contact. It seems to be a quick and easy way to add a nice element of tactical surprise to the game. Well? If you wanted to screw up the idea with more complexity you could even use the EW rules and some kind of sighting chance to see if a hidden Unit in LOS of the enemy really did get spotted or not. Thanks,