SG2: Help, Questions on game play

3 posts ยท Apr 12 2000 to Apr 13 2000

From: Bren Mayhugh <jygro@h...>

Date: Wed, 12 Apr 2000 02:37:23 EST

Subject: SG2: Help, Questions on game play

I played a Stargrunt II game tonight and I had a question come up. Unit A
moves onto the top of a hill and ends if movement in the open. A squad on the
other team fires (Unit B)and with effective fire manages to wound a figure
(now the unit in the open has a Untreated Wounded and a Supression marker). On
Units A turn, before they can move or do anything, they have to get the
supression marker off. Can they fall back into cover without reorganizing or
must they "treat" the wounded man right away?

Second question:   Unit A close assaults unit B.  Unit A passes their
check and for the moment we will say that unit B. doesn't. Unit B goes down a
CL and retreats 6". The attacker (Unit A) occupies the location. What can

unit A do at that point. Can they fire, close assault again.

Thanks for any comments on this.

From: Adrian Johnson <ajohnson@i...>

Date: Wed, 12 Apr 2000 06:27:13 -0400

Subject: Re: SG2: Help, Questions on game play

> I played a Stargrunt II game tonight and I had a question come up.
Unit A
> moves onto the top of a hill and ends if movement in the open. A squad

> figure (now the unit in the open has a Untreated Wounded and a

You have to take a confidence test when you take the casualties, but I don't
think you have to count the "untreated wounded" penalty on that test
('cause they just got wounded - any further tests with untreated wounded
would incur the penalty). Once the squad is unsupressed, they can pick up the
wounded man and carry him. The squad counts as being "encumbered" and moves
slower. A normal unit with 6" movement (or d6 combat move) would be reduced to
4" (or d4) while they're carrying him. Once you get to cover, you can reorg
and check him out. There is no requirement to treat him before you move. Check
out the rulebook, page 24 "moving casualties"

> Second question: Unit A close assaults unit B. Unit A passes their

Page 41 top right. If the defender withdraws, the attacker occupies the
position and ends his activation. You can do more with that unit on its next
activation. However, there are optional rules for Overruns and
Follow-Through Attacks on page 43 (bottom right).  Check these out - if
you use them, they allow you to keep going after passing a Reaction test with
a penalty in this circumstance... This way, you can charge after the
retreating unit. If you catch them, the close assault happens after all. You
can't stop and shoot at them, however, whichever rules you use.

From: Allan Goodall <agoodall@a...>

Date: Wed, 12 Apr 2000 22:45:34 -0400

Subject: Re: SG2: Help, Questions on game play

On Wed, 12 Apr 2000 02:37:23 EST, "Bren Mayhugh" <jygro@hotmail.com> wrote:

> Can they fall back into cover without

First, of course, they have to remove the suppression marker (I'm assuming you
knew that and the squad did remove the marker). Then they can fall back,
carrying their wounded guy with them. On page 24 there is a section called
"Moving Casualties". Basically, the movement die of the troops drops one. If
they have a move die of D6 (therefore 6" move), they would drop to a move die
of D4 (4" normal move, or D4 x 2 combat move).

You do not have to treat the wounded guy first. They can drag him to cover
THEN treat him where it's safe.

> Second question: Unit A close assaults unit B. Unit A passes their

According to page 41 of the book, Unit A would end its activation. That is,
the close assault has eaten up its 2 actions. They can't fire or close assault
or anything again, unless they are activated again (such as by having a leader
transfer an action to them to re-activate them in a turn).

However, there IS an exception to this. Page 43 allows a unit to do a
"follow-through". This can be done if Unit B falls back (as in your
example) or if Unit B stayed and fought, but was destroyed. Unit A would then
have the
option of a "follow through" move. It must make a Reaction Test at +1 if
it
destroyed Unit B, or a +2 if Unit B merely fell back. If the Reaction
Test is passed, Unit A can make a Combat move (MUST be a combat move, not a
regular move). If this combat move brings it into contact with the unit that
ran away (Unit B in your example), then Close Assault occurs all over again.