(SG2)Gunfight at the semi-OK Cor-Ral

2 posts ยท Dec 7 2002 to Dec 7 2002

From: David L. Dunn - DLD Productions <david@d...>

Date: Fri, 06 Dec 2002 23:03:52 -0800

Subject: Re: (SG2)Gunfight at the semi-OK Cor-Ral

Billy JimBob and his group 'o badies are awaitin' at the Cor-Ral. When
Jeb BillyBob and his cronies pop up on radar. Now that the setting is done
here is my dilemma: When firing at a group 'o dudes, using some Advanced
Assault Rifles and a Gauss machine Gun in support, after the number of
potential hits are revealed,
(p.36),
(assuming that the firer exceeded the targets roll, therefore inflicted enough
to deem the result to be FULLY EFFECTIVE), states that the firer and the
target make a roll of a single die each, the firer rolls the die type for the
Impact Value for the weapons used, and the target rolls the die type based on
the type of armor being worn. Now, I'm not a rocket scientist, I just make
things, but if the Advanced Assault Rifles have a I.V. of D10, and the Gauss
Machine Gun has a I.V. of D12, then which one would be rolled for to determine
whether or not a wound or a kill, or nothing at all has been inflicted? The
Assault Rifle, or the Gauss? I understand if both I.V. are the same, it would
make no difference, but deciding on rolling a D10 verses a D12, not a hard
choice there. If there is a choice that needs to be made? If it were me, "Rock
and Roll baby! D12! Git some!"

So........ how is it resolved?

From: Steve Pugh <steve@p...>

Date: Sat, 07 Dec 2002 12:48:03 -0000

Subject: Re: (SG2)Gunfight at the semi-OK Cor-Ral

> On 6 Dec 2002 at 23:03, David L. Dunn - DLD Productio wrote:

> Now that the setting is done here is my dilemma:

The D10. See page 35, column 2, paragraph 4.