From: Allan Goodall <agoodall@a...>
Date: Sat, 28 Nov 1998 01:05:36 GMT
Subject: [SG2] Found a GAC/1 vs. Gauss SAW Bug...
I noticed a strange discrepancy with regards to the GAC/1 and the Gauss SAW. The Gauss SAW rolls Quality die and Firepower die (D10) against a range die. The GAC/1 rolls a Quality die and a Firecon die (D6 to D10) against a range die. Because the GAC/1 is a class 1 weapon, it's range die is the same as the Gauss SAW. This means that if you mount a Gauss automatic weapon on a vehicle, it becomes LESS effective. This in spite of the fact that realistically it should be higher off the ground (thus gaining a range advantage) and should be more stable (it's mounted, versus sitting on the ground). This is an artifact of the SG2 system. Weapons fire with a Firecon die, not a Firecon die. Essentially, a vehicle needs superior Firecon to fire a GAC/1 as good as a squad. As far as I know, this is the only weapon (got to check, though) that is used as a SAW and a vehicle weapon with essentially no changes. That is, the impact is the same either way: D12 for the Gauss SAW, and D12 x 1 for the GAC/1. Not sure if this is a problem or not. I'd be tempted to allow a house rule, though, that a GAC/1 fires with a Firecon of D10 all the time when mounted on a vehicle. This makes it identical to the SAW. Otherwise the GAC/1 becomes less effective on a vehicle... Funny enough, though, the vehicle design rules allow a SAW to be mounted on a vehicle for 1 capacity point with 360 degree arc of fire (granted, on a pintel mount), while a GAC/1 mounted on a vehicle with a turret requires 3 capacity points. Another house rule could fix this: Gauss SAWs can not be mounted on vehicles (you HAVE to use the GAC/1...). Comments?