[SG2] [FMA] EW Action? (was: Commo Chits)

2 posts ยท Aug 31 2000 to Aug 31 2000

From: Brian Bell <bkb@b...>

Date: Thu, 31 Aug 2000 17:29:12 -0400

Subject: Re: [SG2] [FMA] EW Action? (was: Commo Chits)

Ok here is my take on it, taking into account the discussion that has been
presented:

1) EW Unit must be activated to have the opportunity to get/refresh EW
chits. (p. 52)

2) When an EW unit is activated, it may use an ACTION to engage the EW
equipment (and get 3 chits). If it does not do so, it has no EW chits for that
turn.

3) It does NOT take an action to use the EW chits.

4) EW chits do NOT accumulate from activation to activation. (Obvious, but now
stated)

Suggestions:

1) EW action does not require a reaction test.

2) EW unit is NOT affected by supression. The EW action would seem to be

along the lines of difficulty/exposure as a Leader's Observe or
Communicate actions.

Effects of the above: 1) EW teams would be split off into small unit teams
(similar to sniper
teams), but usually remain in no-comm-roll-needed range of a command
unit (exceptions made for trying to find hidden units).

1a) From the other thread about my SG misunderstanding, I would take it that
the Command squads are actually quite small (since the leader's
communication/reactivation actions would limit other options) but
surrounded in no-comm-roll-needed range by other supporting units.

2) EW teams could perform a number of combined actions if stationary, but
would have to choose to use EW or do something else if it moves.

3) EW units could be reactivated by Leaders for more EW chits. :-) This
would have to be done BEFORE a ECM/ECCM bid war starts as the
communication action would have to be finished before a reactivation action
could be used.

4) It provides an opportunity for a player to make another decision in when in
a turn to activate units. "Shall I activate a combat unit and hope that they
don't make a comm attempt before my next activation, or get the EW chits now
and use the combat unit my next activation".

5) Provides a reason for the EW unit to NOT use the EW equipment (as was

suggested they may choose to do on page 52).

Unsure how to handle:

1) EW equipment on Vehicles. I would suggest the same way as for EW units.
I.e. it costs an action. A tank crew of 2 or 3 can't maneuver the tank,
fire effectivly, and find the frequency-hop pattern of the
communications you want to block all at the same time.

> At 12:10 2000-08-31 -0700, you wrote:

> Okay, what's the "official" word? We seem to have two schools of

> not active.
Can
> it fire? What if it's part of a command squad? If the command unit as a

> whole moves for two actions, can the EW figures still conduct EW

---

From: Kevin Balentine <kevinbalentine@m...>

Date: Thu, 31 Aug 2000 14:38:58 -0700 (PDT)

Subject: Re: [SG2] [FMA] EW Action? (was: Commo Chits)

That's a great summary. I'll be using this in the next game EW plays a role.

> --- Brian Bell <bkb@beol.net> wrote: