[SG2] Flamers

2 posts ยท Oct 7 1999 to Oct 7 1999

From: Scott Spieker <scspieker@n...>

Date: Thu, 7 Oct 1999 14:15:01 -0400

Subject: [SG2] Flamers

I'm sorry if this has been gone over in the past, but I must have missed it.

How do anyone on the list deal with flame weapons in the respect of Fire
Power, Impact values? I am using a flame template from an other game to
represent the flame itself and it's range, but what about 'hitting' the target
and damaging it?

So far I have been giving an automatic hit with a D12 impact on exposed
or non-sealed armor type, a D8 vs. Power Armored units.  Basically the
impact value is based on someone getting jellied propellants squirted on them
while it's on fire. The target's armor has basically no effect other than to
become more of a propellant for keeping them engulfed in flame (some armor
types are actually flammable or easily melts when exposed to flame...). I have
considered making at an automatic hit and auto wound since that soldier is not
fighting the battle anymore, since he is fighting
with the flames on him/her!

There may be other effects of the flame weapon as well such as terror. I know
if there is a soldier, especially a trained one, pointing a flame weapon in my
direction that I am going to boogie one direction or the other. Would this
type of weapon require a morale check immediately
before/after
the weapon strikes (depending on if the targets see it coming or not)?

So in summary, what I am looking for is: 1) Suggestions on handling flame
weapon to hit and Impact values 2) Morale modifiers the use of flame weapons
may have on an opponent unit. 3) Special considerations (i.e. Power armor,
vehicles, inside buildings, flammable clothing, etc.)...

Thanks in advance,

From: Tom McCarthy <tmcarth@f...>

Date: Thu, 7 Oct 1999 15:13:13 -0400

Subject: Re: [SG2] Flamers

Your hit and damage mechanics seem fine.

I'd treat the flamethrower as a terror weapon in assaults and make everyone
except power armour to double the penalty of any morale tests inflicted by
fire from the flamethrower's squad.

In addition, it should be unable to damage any armoured vehicle and only D8
damage to thin-skinned vehicles, but automatically suppressing the crew
from
exiting / firing from that side of the vehicle.  If the template is long
enough to sweep the entire surface area of the vehicle, all vehicle hatches
are surpressed.