From: Scott Spieker <scspieker@n...>
Date: Thu, 7 Oct 1999 14:15:01 -0400
Subject: [SG2] Flamers
I'm sorry if this has been gone over in the past, but I must have missed it. How do anyone on the list deal with flame weapons in the respect of Fire Power, Impact values? I am using a flame template from an other game to represent the flame itself and it's range, but what about 'hitting' the target and damaging it? So far I have been giving an automatic hit with a D12 impact on exposed or non-sealed armor type, a D8 vs. Power Armored units. Basically the impact value is based on someone getting jellied propellants squirted on them while it's on fire. The target's armor has basically no effect other than to become more of a propellant for keeping them engulfed in flame (some armor types are actually flammable or easily melts when exposed to flame...). I have considered making at an automatic hit and auto wound since that soldier is not fighting the battle anymore, since he is fighting with the flames on him/her! There may be other effects of the flame weapon as well such as terror. I know if there is a soldier, especially a trained one, pointing a flame weapon in my direction that I am going to boogie one direction or the other. Would this type of weapon require a morale check immediately before/after the weapon strikes (depending on if the targets see it coming or not)? So in summary, what I am looking for is: 1) Suggestions on handling flame weapon to hit and Impact values 2) Morale modifiers the use of flame weapons may have on an opponent unit. 3) Special considerations (i.e. Power armor, vehicles, inside buildings, flammable clothing, etc.)... Thanks in advance,