[SG2] Fire Resolution Rules Question

3 posts ยท Nov 19 1999 to Nov 19 1999

From: Scott Spieker <scspieker@n...>

Date: Fri, 19 Nov 1999 08:19:45 -0500

Subject: [SG2] Fire Resolution Rules Question

Now, this question may be a dumb one, but who ever accused me of being
smart...

I was reading through my SG2 rules book last night (after getting it back from
a friend who had it for almost three months...) to reacquaint myself with the
more advanced options in the rules. Now, silly me I turned to the fire combat
section and started reading when the comprehension gerbil wheel stopped
spinning.

On Page 35 there is a statement at the top stating: "...The 'Target' player
will roll TWO dice, while the 'Firer' will roll two dice PLUS one or more
extra dice if his squad has a support or special weapons in it which he wishes
to fire at the same time."

Later on in the section it explains where the dice are derived for the target
to roll. The only die it talks about is the range die. The quick
reference card indicates that the target only gets one die - the range
die -
and in parenthesis it says that the range die = troop quality. Now after
reading the section a couple of times over, I still don't understand what the
quick reference card is saying versus the rules which support the one die
conspiracy.

What we have been doing so far for our games has been to roll the unit's
quality die only as the range die (which seemed a bit silly) and appropriately
adjusting the die type based on range band. Now one house rule that we had
added was the upper and lower limits of shifting. If the upper limit was
reached, then the other player took a number of die shifts down to accommodate
the adjustments needed and vice versa until both limits were reached, then you
had ineffective fire. (If you really want to know why we decided to do this,
ask and I will give the big spiel.)

So, the question: What is correct? Do we use a range die and the troop quality
die for the target, and only adjusting the range die, or is it only the range
die? It would seem to make sense to use two dice, otherwise the firer will
always seem to get a higher score than the target...

From: Roger Books <books@m...>

Date: Fri, 19 Nov 1999 08:29:21 -0500 (EST)

Subject: Re: [SG2] Fire Resolution Rules Question

The defender rolls a range die. The attacker rolls a quality die and the
weapons die and, if there is a support weapon, the die for the support weapon.

If the attacker does not roll better than the range die with any of his dice,
no affect.

If the attacker rolls better than the range die with 1 (and only 1) die then
the defender gets a suppression marker.

If the attacker rolls better than the range die with 2 or more dice then
procede to allocating damage.

From: Owen Glover <oglover@b...>

Date: Sat, 20 Nov 1999 08:21:03 +1000

Subject: RE: [SG2] Fire Resolution Rules Question

The statement in the Rulebook about the Defender rolling TWO dice is a typo.
On Andy Cowell's SG Page there is teh list of errata which points out 3 or 4
such minor mistakes from the rule book.

http://www.cs.utk.edu/~cowell/min/sg2/

Owen G

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