From: Glenn M Wilson <triphibious@j...>
Date: Thu, 13 Mar 2003 20:54:05 PST
Subject: [SG2} FGU Space marine weapon conversions
Okay, I sent off a check and soon I hope to have a group of Blarad, Whistler Mercs and Rauwoof allies/Mercs to guard a facility for the Humans to raid. [Bears, Birds and Canines in that order.] I am looking at the predominant 'rifle' of the Space Marines' world - the Blaster. "...These are the basic weapons of most known races. They fire a pulse, or in advanced versions, a series of pulses of energy with great effect. They are unaffected by smoke, haze, etc. (except for the visibility of the firer) but they do create smoke effects when they hit significant bodies of water. They will not cause smoke effects simply because of drizzle or light rain..." In my original edition [1?] (which was stolen years ago and replaced with the FGU book) the rules spelled out the differences between class "A", "B" and "C" weapons for each nation/race/species. Basically Class "C" fired twice a turn one 'shot' whereas Class A fired a 'auto fire template". Class B fired two shots OR a template (but needed time to recharge or replace the battery if it was used in 'auto fire' mode.) Bugs always used Class "C" blasters (in large numbers obviously and theirs only shot once per turn) as did the Ranan Horde humanoids (2 shots per turn) whereas Terran Union Guard used Class A with Azzies using "A" or "B" and Galactic People's Republic used Class "B". Okay, lets talk page 34, Generic Weapons Table and Space Marine conversions. Blasters supposedly replaced (Gyrojet/Cone guns which replaced) Lasers because of better penetration of the ubiquitous "Ballistic Cloth Armor" at range. Sooo, here's a first cut at this 'advanced' weapons of the animal soldiers. Weapon Firepower Impact die Class "C" Blasters 1 D12 or D10 Class "B" Blasters 2 D12 Class "A" Blasters 3 D12 Comments, suggestions, criticisms, etc. are appropriate. Gracias,