From: Noah Doyle <nvdoyle@m...>
Date: Sat, 16 May 1998 22:50:43 EDT
Subject: Re: SG2/DS2 Unit coherency.
OK, so as best we can tell, the unit coherency rules represent a combination of communications ability and doctrine. Which leads to my next question: Do we think that those are accurate limits? I realize that many nations' militaries may have different procedures, but that's what I'm getting at - should differently equipped/led nations have different coherency restrictions? How would we work out the benefits/penalties for various separations? Are there coherency rules between squads - must the command elements for each squad/unit be w/in a certain distance? This may be better represented in DS2, where you can easily have separations of kms. Should there be different unit coherency rules for different terrain (SG2 ex: Normal = 2", Poor = 1", Difficult = 0" (base-to-base))? From a previous post (John Atkinson's, I think), current US doctrine was min 5m, more if possible. How much more? Does anybody know what last Soviet doctrine was? I can't find my OPFOR handbooks - I lose everything when I move. *grumble* I'm asking these questions because every so often, people send units jaunting out across the board, all by their lonesome, and other mini wargames that I've played (Spearhead, Command Decision 2nd ed, Striker 2) all had essentailly unit coherency rules for all levels. They were based on communications abilities. I'm wondering if such a thing does or should exist in DS2/SG2.