From: Brian Bell <bkb@b...>
Date: Wed, 26 Jan 2000 14:12:43 -0500
Subject: RE: [SG2, DS2] Squad chain-of-command?
In the Moonbase Xi DS2 scenario that I ran at GZG-ECC, I provided a leadership level for each element. I numbered each element, then drew the chits for leadership for each element. When the leader (element 150) was killed, the next number alive took command (element 151). His level was determined, so no rolling was required during game time. Note: the squads were NOT arranged in order by leadership. Thus a 5 element unit could have the following chain of command: 150-2 151-2 152-3 153-1 154-2 So if 150 and 151 was lost, 152 would be in command with a leadership of 3 even though 153 had a better leadership (the best don't always get promoted ahead of those less competent). This worked well. Experienced players thought it unnecessary, but less experienced players stated that it was nice not to have to look up another chart. I have also toyed with the idea of pregenerating quality for each element. The unit quality would be the average of the elements with the leader's quality counting as 2 elements. Green counts as 0, Regular as 1, Veteran as 2, and Elite as 3. Thus the following unit would start with Leadership/Quality of 2/Regular (2*2(V)+3*1(R)+1*0(G)/5 = 1.4 = Regular) 150-2V 151-2R 152-3G 153-1R 154-2G If the leader, element 150, gets killed the group remains Regular (3*1+1*0 = 3/4 = .75 ~ 1). If elements 150 and 151 buy it, the group goes to Green ((3*0+1*1=3)/3) = .3 ~ 0 = Green. And if elements 150 and 153 buy it the group remains regular (2*1+2*0 = 2/3 = .67 ~ 1 = Regular). This would give a new mechanic where a unit could change quality as it takes casualties. ----- Brian Bell bkb@beol.net http://members.xoom.com/rlyehable/gzg/ ----- > -----Original Message-----