[SG2, DS2] Squad chain-of-command?

1 posts ยท Jan 26 2000

From: Brian Bell <bkb@b...>

Date: Wed, 26 Jan 2000 14:12:43 -0500

Subject: RE: [SG2, DS2] Squad chain-of-command?

In the Moonbase Xi DS2 scenario that I ran at GZG-ECC, I provided a
leadership level for each element. I numbered each element, then drew the
chits for leadership for each element. When the leader (element 150) was
killed, the next number alive took command (element 151). His level was
determined, so no rolling was required during game time. Note: the squads were
NOT arranged in order by leadership. Thus a 5 element unit could have the
following chain of command:
  150-2 151-2 152-3 153-1 154-2
So if 150 and 151 was lost, 152 would be in command with a leadership of 3
even though 153 had a better leadership (the best don't always get promoted
ahead of those less competent). This worked well. Experienced players thought
it unnecessary, but less experienced players stated that it was nice not to
have to look up another chart.

I have also toyed with the idea of pregenerating quality for each element. The
unit quality would be the average of the elements with the leader's quality
counting as 2 elements. Green counts as 0, Regular as 1, Veteran as 2, and
Elite as 3. Thus the following unit would start with
Leadership/Quality of 2/Regular (2*2(V)+3*1(R)+1*0(G)/5 = 1.4  =
Regular)
 150-2V 151-2R 152-3G 153-1R 154-2G
If the leader, element 150, gets killed the group remains Regular
(3*1+1*0 =
3/4 = .75 ~ 1). If  elements 150 and 151 buy it, the group goes to Green
((3*0+1*1=3)/3) = .3 ~ 0 = Green. And if elements 150 and 153 buy it the
group remains regular (2*1+2*0 = 2/3 = .67 ~ 1 = Regular).
This would give a new mechanic where a unit could change quality as it takes
casualties.

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Brian Bell bkb@beol.net
http://members.xoom.com/rlyehable/gzg/
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