From: scipio@i...
Date: Tue, 15 Sep 1998 02:00:54 -0400
Subject: Re: [SG2] [DS2] [semi OT]PA & various B.S..was Women wargamers
> In fact, one point made by someone else (can't recall the book, Was it Elizabeth Moon?
From: scipio@i...
Date: Tue, 15 Sep 1998 02:00:54 -0400
Subject: Re: [SG2] [DS2] [semi OT]PA & various B.S..was Women wargamers
> In fact, one point made by someone else (can't recall the book, Was it Elizabeth Moon?
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Tue, 15 Sep 1998 20:17:18 -0500
Subject: [SG2] [DS2] [semi OT]PA & various B.S..was Women wargamers
Los spake thusly upon matters weighty: > It seems to me that the prevalence of PA would be a function of It seems reasonable that NAC and ESU (by virtue of huge economies) and Japan and maybe NSL (by virtue of powerful smaller economies and high tech) would have a fair number of PA. It would surely be elite and rarer for PAU, IF, RH, FCT (size reasons), various independents. > Of course it depends on the timeline we are talking about. I suppose Like 3183 not 2183. Of course, we could be mistaken, but the assumptions made by Jon seem to conform to the PA is complex and expensive theory. > Now onto pros and cons of power armor. Pros are rpetty easy to figure Besides > economic ones? How does one walk through a mangrove swamp in the stuff Sarcastic response: Fire up the GSR and walk along the bottom.... (I totally agree that swamps are bad for everyone, but least bad for PBI with some RHIBs or something). How about endurance? How long can someone reasonably live > in PA without a break, power consumption not withstanding? Of course, this question applies very indirectly to FT too. How long can you sit at GQ in your vacc suit? What if I have to > take a dump? OK what if I have to take a dump every day for a week? MMMM...... lovely. And what if you sweat into it for a week? Overloaded air recycler. Imagine days of dirty sweat socks..... What if I get > a hard on? Presumably accounted for in design if you plan to wear it over a day or so. How do astronauts currently cope with this one? > How about recharging powerpacks when you have no logistical Sarcastic: Use energizers.... (really I think solar cells might go some of the distance on some planets, but you'd need log support big time). > (Special ops often works for days to months in hostile territory). And imagine how quiet you are moving through the woods in a ton of metal with servos..... (you might hear and see better than the average human, and even hide standing still with chameleon gear, but moving you're a dead giveaway). At least the > GZG PA suits are very short duration affairs, with the NSL suit SST and > Steakly's ARMOR PA suits are not very long duration affairs either. In fact, one point made by someone else (can't recall the book, female protagonist with ex-marine military training in combat PA) was that you needed to be really good to use PA to full advantage (if you weren't you'd fall over, break stuff, hurt yourself with your high strength, etc.). In this series, only real pros could jack up to 400% muscle and reflex boost - must be rock steady or you'll twitch and knock your own head off. Most people run at 150-220% boost once they have experience. But even here we have a variance in troop quality meaning faster movement and more combat effectiveness. > I don't know, just thinking out loud. But whenever I think of military Of course, ends up that sometimes someone comes up with a darn good piece of kit that you didn't think would be great, but as a rule, things have way more snags than armchair concept guys ever think of. (BTW, John, that wasn't a shot... you made some good points about PA and I think you might be thinking a few hundred years further ahead than we are in terms of the level of cost and complexity for the PA). Tom. /************************************************
From: Aaron Teske <ateske@H...>
Date: Tue, 15 Sep 1998 21:55:37 -0400
Subject: Re: [SG2] [DS2] [semi OT]PA & various B.S..was Women wargamers
> At 08:17 PM 9/15/98 -0500, Tom wrote: If it's just the vac suit, all closed up, maybe not too long. If you can get air/power connections from the ship, and/or work with your helmet off but attached or nearby, maybe longer. I imagine tubes or something would be provided for bodily waste, since the body can do some... involuntary reactions on occation. Probably the same for power armor. > At least the SST and > Steakly's ARMOR PA suits are not very long duration affairs either. Well, Steakly's were supposed to be good for five days, under "standard" combat conditions. Whatever those are. Banshee was just a bit... unfriendly. > In fact, one point made by someone else (can't recall the book, Hmm. _Butterfly and Hellflower_, by Eluki Bes Shahar, makes some of those points briefly, but without the numbers. So I don't think that's what you're thinking of. Imperial Hoplite Battle Armor: retired from service and made illegal because it was too dangerous for the user! (Not to mention those in the immediate vicinity. Ook....)