From: Barclay, Tom <tomb@b...>
Date: Mon, 16 Oct 2000 10:51:06 -0400
Subject: [SG2] [DS2] interface between games / TO&E
Hi Allan, Hi Andrew, Hi Owen (and all you other lot too). Owen, far too long between de-lurkings. Good to hear from you man! As for Cascading morale, your solution does force more serious checks. But IIRC last time I looked at it, it didn't seem to handle the issue of "accumulated losses". I'll review it again later. I don't have a problem going from CO to SH in one action. Heck, caught in the right situation, a squad in an ambush for example, I've seen squads go from confident to fleeing in disarray with mass casualties during excercises. I just don't like rolling several times. like things all in one check. There has to be a way to avoid the extra die rolls. Thanks to Andrew for the two rulings on APSWs. I agree with his suggestions. Thanks! Thanks to everyone for review of the relative sizes of figures - I plan to buy some wombats, AC tanks (forget the number/name), and some hover jeeps in 1/300th to match my current vehicles (I use these as NSL because I like the NSL as a highly mobile AC force). I think Owen's suggestion to treat a plasma gunner and a rifleman or two as an APSW element is reasonable. It gives the IPG/PPG/PIG the firepower it deserves probably. And it nicely compartmentalizes the default NSL squad size. (Though I think this is still too small for a squad/section - but that's just my own view!). I also recall someone writing a nice chart showing both DS2 and SG2 weapons, with GMS/P and APSW/HMG represented (with maybe another system or two?) for both systems. Any idea who did this and if it could be reposted? I'm sure some of the new players would be interested. <hint:me> I've already written SG2 rules for APFC belts and some of the other concepts from DS2 that were missing from SG2. I can post a link if anyone wants to see the way I went about this.