From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 21 Oct 1999 09:14:07 -0400
Subject: SG2: DFFG at infantry
> 1. It depends on how you mounted them. If it's a twin mount (ie: twin > turret), then they're fired together using 1 action (Q + FC + FC). If > they're mounted separately, then they can only be fire using to If they are sighted at the same impact point, why would you roll two separate FC die? Same FC system guides both weapons... think about a quad .50 cal anti-aircraft mount - you have ONE FC system for all of the weapons.... ** The rules, my friend. In the case of a turret mounting two DFFGs, one would assume they are made to be fired together at the same target, so roll a Quality die and a *single* FC die. But since there are two weapons firing, if there is a hit, the IMPACTs would be rolled separately. ** Not right at all. Here's why: I mount a quad 50 mount. I wish to fire the mount at something. Now, if it was 4 SAWs being fired by a squad, it'd be Unit Quality + 4 x SAW FP. On a vehicle, FP is replaced by FC. If you only roll two dice, you never generate a suppression. And I don't want to have to try 4 SEPARATE fire actions to fire my quad.50 mount. So we replace FP with FC (not great, but it is the standard way a SAW becomes semi-useless on a low FC vehicle). Thus we roll Quality + # weaps x weap FC. ** and think of what you are saying: I fire a quad fifty by your method, roll 1 FC and 1 quality. That's the same as a single.50. So I'm going to get the same # of hits since I'm using the same # of dice though I'm firing 4x the number of rounds.... not acceptable. Alternately, the FC system might be set up to fire each of the DFFGs separately using the same FC, but from a game mechanic point of view, you couldn't fire them with the same ACTION. You would have to roll (Q + FC) for the first weapon, resolve the hit, and then spend a separate action to fire the other weapon. This is kind of unusual though - the only reason to have two of the same kind of weapon in the same turret with the same FC system is to maximize the potential damage, so they'd fire together... On the other hand, maybe with weapons like the DFFG they need time to cool between shots, so you put two in the turret to increase your fire rate..... ** You put a quad.50 mount together to give massive suppression fire (I've seen these from 'Nam and they looked evil to be downrange of) and a dual DFFG probably to get more FP. Mostly you do it because the model has it. Anyway, in the case described in the question, you should roll ONE hit for the combined weapons (Q + FC) and impact for the weapons SEPARATELY. ** WRONG. That makes a multiple mount pointless. And doesn't increase its suppression and damage likelihood. I don't think there is any occasion covered by the rules that you would see more than ONE FC die being rolled in a single fire action. ** See the parrallel to multiple SAWs firing from a squad. When infantry fire and add in support weapons, you can have more than one FIREPOWER die (Quality, squad rifles' firepower, SAW firepower, IAVR firepower if used, etc), but that is the only case where there would be more than 2 dice used in the FIREPOWER roll. Never with vehicle FC systems. ** It is a simple extension of the same principle. In a sense, though their is one FC system, your FC is substituting for FP otherwise YOU GET NO BENEFIT FROM THE EXTRA WEAPON. Since you won't generate more hits, and since all hits are resolved individually anyway.... (that is to say that if it is a SAW style of weapon, you'll get hits in some relationship to the # of pips on your dice. If it is a Heavy Weapon, you'll attack everyone in the squad one time for a hit. Given you only roll once.... one hit. Unless you are suggesting roll 1 FC and 1 FP and hit everyone in the squad twice with a D8 automatically... that's gross too). Plus their should be an advantage in your odds to hit another vehicle if you make a quad or dual DFFG mount. The exra die gives you that. ** Of course, in fairness to Adrian, we are in *unofficial, unmarked* territory. It would be interesting if Jon had anything to say. Deus Ex Cathedra and all that. Ummm... not quite. The d8 impact against infantry is for anti-armour weapons used against infantry. If the heavy weapon is an anti-infantry specific weapon, or uses anti-infantry ammunition, then you use the impact as it is listed. Now, this is kind of vague, 'cause most of the heavy weapons listed in the rules are anti-tank anyway, but what the rule in the book says (pg 40) about using d8 impact is specific to situations when "a tank or other heavy combat vehicle needs or wished to fire its 'main" direct-fire armament against an infantry target; this IS possible, but is generally not very effective...." etc. An example would be the RFAC. We know that an RFAC size class 1 is basically a 50 cal machinegun, or a 20mm autocannon. Any soldier on the list will tell you that the 50 cal mg makes a devestating anti-infantry weapon, and there's no way its impact value would not go DOWN vs an infantry target, compared to its impact on a truck, for example. ** I'd like you to cite the page where it says you don't use D8. RFAC is an anti-armour weapon for certain. I know you use this interpretation for RFAC, but a 20mm Canon is not an anti-infantry weapon though it can serve as such. And I agree with your logic. OTOH, there is no way its FP should go down (being replaced with an FC dice). I fire a.50 at you on simple FC and I'm rolling quality + d6, and if I fire it from a tripod probably quality + D10. So they already penalize SAW type weapons or ACs on vehicles badly. Though I agree with your logic about the weapons, and I think the RFAC should also have an FP number for shooting at infantry, the game doesn't provide for it in the canon rules. BTW, I think if I actually hit a gropos with a DFFG, d8 is a tad short on Impact. A DFFG would splatter him like a grape hitting a windshield at 100 mph.... but that's the game mechanics. An IAVR has an impact of d12 vs dispersed targets (infantry) making it rather devastating (pg 34). ** Or d10 if you look at the reference sheet.? If a vehicle mounted heavy weapon fires a round with a warhead with similar effectiveness (considering that the IAVR is really an anti-ARMOUR weapon), why would it do LESS damage? ** Because the rules say so. (Or at least you have to acknowledge what the rules say and what we think should be true). My comments above about rolling more FC dice are probably based on an extension of the infantry multiple weapons rule to vehicles, but your impressions of what an RFAC should do are the same. An RFAC is a Heavy Weapon as far as the game is concerned. ** Of course, as always, this is IMO and YMMV.