[SG2] detached element questions

7 posts ยท Sep 12 2002 to Sep 14 2002

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 11 Sep 2002 20:34:41 -0700 (PDT)

Subject: Re: [SG2] detached element questions

> --- Yves Lefebvre <ivanohe@abacom.com> wrote:

> Medic in the command squad 24inch away. Is it

Yes.

> if the casuality get a wounded (stabilised) result?

Yes.

> Also, we tried an orbital insertion of a PA squad.

Yes.

> But in our case, reforming the squad means to move

Makes sense.

> I think it was the more logical way to handle the

No. Airborne guys are remarkably flexible. They are treated like a normal
detachment. IMNSHO.

> terminated yet. It migth take some weeks until we

I should hope so! And not with putting SG games on the web. That's grounds for
divorce. Or annulment, actually.:)

From: Beth Fulton <beth.fulton@m...>

Date: Thu, 12 Sep 2002 13:39:00 +1000

Subject: RE: [SG2] detached element questions

G'day,

> I should hope so! And not with putting SG games on

Know John don't be so restrictive, that really depends on who you're married
to and how good at multi-tasking you are ;)

From: Yves Lefebvre <ivanohe@a...>

Date: Wed, 11 Sep 2002 23:23:21 -0700

Subject: [SG2] detached element questions

Last week I played my last SG2 game before my wedding (hopefully, there will
be other game after that!).

In one situation, we had a squad with one untreated casuality. There was a
Medic in the command squad 24inch away. Is it possible to form a detached
element of one man and the casuality to go to the medic? If so, what happen if
the casuality get a wounded (stabilised) result? Can the wounded be transfer
to the command squad and the lone trooper go toward his original squad?

Also, we tried an orbital insertion of a PA squad. However, there was a lots
of bad roll and some troopers were 36" away of some other! Also, there
was 2 ennemy squad in-between. According to the rules, the first few
actions of the PA will have to be reorganise to move in integrety distance.
There is no mention of movement in reorganise, but I assume that each trooper
can move it's base mobility value in order to reform the squad.

But in our case, reforming the squad means to move between 2 ennemy squads. We
decide to regroup in 2 parts, one of the part beeing a detached element. I
think it was the more logical way to handle the situation. We rule that the
main squad will be able to act normally (ie: fire), but the detached element
will only be able to try to get back in the main squad. Does is make sense?

I took picture of the game with a digital camera (I want one for myself now!).
This is wonderfull: Each turn I use the same angle to take the picture and
playing them back, you get a nice slide show of the game. I should eventually
do an AAR with text and picture but the game is not terminated yet. It migth
take some weeks until we finish it since I will be very busy in the next
couple of week! And far away in a trip to Tunesia just after the wedding
(trying to find some star wars tatooine location amongst other thing)...

From: Allan Goodall <agoodall@a...>

Date: Thu, 12 Sep 2002 08:43:36 -0500

Subject: Re: [SG2] detached element questions

On Wed, 11 Sep 2002 23:23:21 -0700, Yves Lefebvre <ivanohe@abacom.com>
wrote:

> Last week I played my last SG2 game before my wedding (hopefully, there

Hopefully!

> In one situation, we had a squad with one untreated casuality. There

If I read this right, you want to create a detachment of one man plus the
casualty, and have the man carry the casualty to the medic? Yes, that is
allowed.

However, as you can see, you would be better off to organize your units so the
medic is in a squad by himself, or is an independent character.

> If so, what happen

Yes, that is possible.

> Also, we tried an orbital insertion of a PA squad. However, there was a

Yes, the troops can move their base movement to get within integrity range.

> But in our case, reforming the squad means to move between 2 ennemy

This is one way to rule. The rulebook doesn't really cover this situation
well. In reality, the units would form ad hoc squads and operate as new units.
(See Stephen Ambrose's book _Band of Brothers_). You should probably
allow the detached elements to operate as independent squads. They would
attempt to link up with their squad, but they should be able to fight and move
like a regular squad until that happens.

> I took picture of the game with a digital camera (I want one for myself

Congratulations, and the best of luck to you!

From: Yves Lefebvre <ivanohe@a...>

Date: Fri, 13 Sep 2002 12:54:34 -0400

Subject: Re: [SG2] detached element questions

> At 08:43 AM 2002-09-12 -0500, you wrote:
wrote:
> Last week I played my last SG2 game before my wedding (hopefully,

A squad of 1 man? That's an idea. I guess it is less powerfull/flexible
than an independent character wich might be a good thing.

> If so, what happen

Can they do combat move?

> But in our case, reforming the squad means to move between 2 ennemy

OK, I think I will suggest to the defending players that we allow the detached
element to fire but it will remain a detached element, so it will need a
transfer of action. This will be a bit less powerfull than a squad of his own.
This might give more chance to be accepted by the defending players!

> I took picture of the game with a digital camera (I want one for
I
> should eventually do an AAR with text and picture but the game is not

Thanks!

From: Yves Lefebvre <ivanohe@a...>

Date: Fri, 13 Sep 2002 13:03:07 -0400

Subject: RE: [SG2] detached element questions

> At 01:39 PM 2002-09-12 +1000, you wrote:

Don't worry, I don't think doing that will cause divorce (well, maybe if done
on the big day!). Anyway, doing AAR is not the most interresting things to do
for me, so it may take a long time before you hear about that.

Thanks for your previous answer btw!

From: Michael Llaneza <maserati@e...>

Date: Fri, 13 Sep 2002 22:30:14 -0700

Subject: Re: [SG2] detached element questions

Advanced Squad Leader had rules for the spontaneous generation of a leader
after a critical success on a morale test. They're trying to simulate the same
events that really happen in good infantry units. I don't play SG2 myself, so
I can't speak as to mechanics, but having a table to roll on when a unit does
really well on a morale check (however

that gets defined, in ASL it was pretty much rolling double sixes and
then rolling 10-12 on 2d6.  Let that be your guide.

> Yves Lefebvre wrote:

> See Stephen Ambrose's book _Band of Brothers_). You should probably
Any reasonable answer that keeps the game moving is a good answer.