[SG2] Demo game report

1 posts ยท Feb 9 2000

From: -MWS- <Hauptman@c...>

Date: Tue, 08 Feb 2000 16:32:42 -0800

Subject: [SG2] Demo game report

Greetings, folks!

Well, after much delay, I *finally* got my first SG2 game under my belt.
We were all first-timers, so the scenario was played to exercise the
rules instead of being played to win <g>. We had a good time, and I think that
I've gained about 4 or 5 new opponents just from the amount of interest
shown while Rick & I were playing at the Redmond Games & Gizmos - which
is
basically a GW shop :-).

Things my opponent learned:
---------------------------
* Don't get caught out in the open. He lost an entire light infantry squad by
not making it to cover before coming under fire.

* Take the high ground <eg>. I managed to get a squad In Position up on top of
a rooftop with good cover. This resulted in numerous Suppression hits on
several units that severely inhibited his choice of actions.

* Be careful how you activate your units. I gained several turns worth of
advantage by carefully choosing how to pass activations along from my platoon
commander before he caught on how to properly manage his activations.

Things I learned: