Hello all,
I know this has been asked before but I'll be damned if I can remember any of
the replies. How does one go about simulating squads of heavy weapons (WW2
German MG squads, space marines, etc.) firing as a squad at a single target.
I know the SG2 rules are not written with this in mind, but I thought that
such tactics can sometimes come about.
Once again, how do you handle groups of support weapons and heavy weapons
firing at the same target, especially when there are no standard small arms
firing.
Eli
On Tue, 16 Oct 2001 00:04:47 -0700, "Eli Arndt"
<emu2020@wattosjunkyard.com> wrote:
> Once again, how do you handle groups of support weapons and heavy
I'm not exactly sure what you mean by this. What do you mean by "firing at the
same target"? Are you talking about two or more support weapons firing
together at one target?
The way I've handled it, in the case of multiple SAWs and such, is as follows.
Assume you have a squad consisting of two D10 firepower SAWs. I'd roll quality
die + D10 + D10. If the two SAWs were firing with infantry in the same
squad,
it would be QD + rifle firepower die + D10 + D10.
The trickier problem is with multiple support weapons that can be fired
against point targets. I have a scenario where each attacker consists of 4
Power Armour guys with plasma guns. Now, if you let all 4 fire as a combined
die roll at the enemy APCs they are ambushing, they will shred almost every
one of them. There are just too many dice being rolled.
The way I handled it was to have each plasma gun fire one at a time when
firing at point targets. This worked surprisingly well.
So, for firing all 4 plasma guns at APCs, the player would roll QD + D6
for each weapon. If it hits, it rolls D12 impact against the armour. If it
hits with a MAJOR result, he rolls D12 x 2 (I haven't tried this with the new
method of rolling 2D12).
If firing all 4 plasma guns at an enemy squad, the player would roll QD
+ D6 +
D6 + D6 + D6. This sounds extreme, but it's not really. Those D6s will
cause a lot of damage if there's no cover or up close, but with any cover they
surpress and not much else.
So, there you have how I handled it: roll those support dice with the quality
die against infantry, but resolve each support weapon separately against point
targets.