From: George,Eugene M <Eugene.M.George@k...>
Date: Wed, 23 Dec 1998 17:15:34 -0800
Subject: SG2: Combat Drugs was Supersoldiers
Yeah, I think everyones on the same page inasmuch as recognizing that Hyper-Mega-Mega-Soldiers need to be the in province of special-for-scenario-only types. This thread has got me thinking about Combat Drugs- Here's numero uno. Ab134 (Hangdog) Ab134 is a derivative of methamphetamine used in military applications. In its (illegal) civilian form it can be fairly addictive, military forms are less addictive, having been tailored to allow a longer period of use with fewer side-affects. Troops must spend 1 action popping Ab134, the next turn they may throw 3d6 for combat moves and take the highest two dice. They will not be suppressed and ignore wounds. In 1d6 turns they will 'come down' and the side effects of megadosing Ab134 become obvious, troops will become sluggish, and lethargic (no combat moves) and easily confused (additional actions may not be given by command units to 'hangdog' units). They will remain so affected for 1d6 more turns. Just some thoughts... > ----------