SG2 close combat cover shifts

2 posts ยท Oct 22 2001 to Oct 22 2001

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Mon, 22 Oct 2001 00:30:21 -0400

Subject: SG2 close combat cover shifts

I've had these bunch of rules add ons up for a while. They address the
multiple combatant close combat scenario and some others that are bothersome.
They've been up for a while now (years....). Use them if you like 'em.

http://fox.nstn.ca/~kaladorn/Gaming/AGreyDayToDieForumPage.htm

The section you'll be looking for is Close
Combat - numbers do count! about half way
down.

From: Richard Kirke <richardkirke@h...>

Date: Mon, 22 Oct 2001 12:55:24 +0000

Subject: Re: SG2 close combat cover shifts

Thomas,

Wow had a look at your CA variant, and its very similar to mine, so I'll

stick with mine (basicly mine allows more than 3:1 odds to have an effect,
since the low-tech/training armies would need this numbers edge
particularly against PA, I'll use mine), BUT what a lot of other cool rules
you have there!

I'll probably use them all, I haven't had time to read them but loads of

people up here in Durham (UK) seem to be getting interested in it (having got
bored with Satan's Workshop TM).

There's just loads of stuff I have been meaning to think about at a later
date!

Any one else who plays SGII should have a look at this site!

Many thanks