Take a look at Tomb's Cose Combat Extentions:
http://www.stargrunt.ca/rules/sg2_close_assault_ext/sg2_close_assault_ex
t.ht m
The 'Making Numbers Count' rule shifts the side outnumbered down 1 if the odds
are 2:1 and down 2 if 3:1 or greater.
Your solution works too, but takes more time.
---
Brian Bell bbell1@insight.rr.com ICQ: 12848051 AIM: Rlyehable YIM: Rlyehable
Cygnus X1.info
http://www.cygnusx1.info/
---
[quoted original message omitted]
> Bell, Brian
Yep, that just happens to be one of the few House Rules from Stargrunt.ca that
I'm not quite 100% happy with, even though it's reasonable. I'm just offering
an alternate.
In a related vein, Roger Burton West and I are in a PBEM of SG and a situation
has arisen for which I'm wondering what the consensus is (won't affect our
game as Roger and I have already agreed on how to
treat it). A Red-nationality squad close assaulted a Blue-nationality
squad. Both sides took casualties; the Blues failed a confidence check and
withdrew, and the Reds elected not to pursue. The Red position now has 3
operational Reds, 2 dead or wounded Reds, and 3 dead or wounded Blues. A
nearby Blue squad, showing ruthless unconcern about hitting their wounded,
opens fire and does three hits.
Who is eligible to get hit? The 3 functional Reds, or all the
functional and wounded, or fuctional/wounded/dead, or something else?
IIRC, everyone, both sides, all states (functional, wounded, dead)
Michael Brown
[quoted original message omitted]
On Fri, 26 Apr 2002 07:00:34 -0700, Michael Brown <mwbrown@sonic.net>
wrote:
> IIRC, everyone, both sides, all states (functional, wounded, dead)
On page 36 of the rules, it says that hits are allocated across "members of
the squad". I've always taken this to mean functional and wounded, and have
not applied it to the dead.
I'd consider the casualties as being out of the selection pool. They're down,
not moving and not doing anything to draw fire. Now if someone starts lobbing
explosives, then everyone is at risk.
> Michael Brown wrote:
> IIRC, everyone, both sides, all states (functional, wounded, dead)
> On Fri, Apr 26, 2002 at 11:00:09AM -0500, Allan Goodall wrote:
What we ended up doing in this case was: upright people count for 2 points
each, wounded count for 1. We had 5 upright, 1 wounded, so rolled a d11 (a
dice server is a useful thing to have) for each shot.
On Fri, 26 Apr 2002 17:04:16 +0100, Roger Burton West
<roger@firedrake.org> wrote:
> What we ended up doing in this case was: upright people count for 2
That's not the way it's indicated in the rules, but that's certainly an
interesting house rule.
The rules have it as finding a die type close to the number of figures in a
squad. Four or fewer use a D4, five or six roll a D6, seven or eight roll a
D8, etc. You pick a figure as the first guy and then roll the dice for each
dead/wounded result. If the number of figures is less than the size of
dice (i.e. five figures and a D6), you start counting again at the first guy.
So, on a D6 roll, both a 1 and a 6 will apply to the first guy. It's suggested
that you pick the first guy as the most exposed, or centre of the mass of
troops, or something. A figure can take more than one hit. A wounded figure
that takes a second hit is killed.
That's the "rule" anyway, and is obviously designed around the standard dice
available to gamers. You have a dice server so D11 isn't that hard to roll;
most gamers don't have a D11 in their dice bag...
> On Fri, Apr 26, 2002 at 09:02:39AM -0700, Michael Llaneza wrote:
> down, not moving and not doing anything to draw fire. Now if someone
Thing is, as LL quite rightly put it to me, his guys (who've just completed a
close assault) aren't exactly standing around saying "come and shoot me"
either...
True, but they're either doing things to draw fire, like shooting back, or
they effectively suppressed.
> Roger Burton West wrote:
> On Fri, Apr 26, 2002 at 09:02:39AM -0700, Michael Llaneza wrote:
They're
> down, not moving and not doing anything to draw fire. Now if someone
On Fri, 26 Apr 2002 09:02:39 -0700, Michael Llaneza
<maserati@earthlink.net> wrote:
> I'd consider the casualties as being out of the selection pool. They're
> down, not moving and not doing anything to draw fire. Now if someone
The rules are unclear as to whether past casualties should be included in the
possible figures taking wounds. I've always played that they can. If you've
seen _Saving Private Ryan_, there's the scene where they are treating a
wounded guy on the beach and he takes a shot in the head. That, to me,
suggests that the wounded should still be able to take casualties.
On the other hand, there's the question of what to do about figures under hard
cover that blocks line of sight. Say you have a squad behind a wall. The squad
should be able to stay behind that wall and out of line of fire. The rules
don't specifically say you can or you can't. It is implied that a squad behind
a wall can still take direct fire. I've seen house rules, though, that allow a
squad to be totally protected in this case (usually using something like a
"Down" counter, and taking an action to add it or remove it).
It makes sense, in this case, that a wounded figure would not be left propped
up, exposed to fire. The figure would be laid down and out of LOS. So, in this
case I could see casualties not being among those that can take wounds due to
incoming fire.
However, this now requires a judgement call. Some folks will argue some cover
should allow this, while others would argue that the same cover does not.
My feeling is that a turn is nominally about 5 minutes, and 1" = 10 metres.
Therefore a squad behind a wall isn't necessarily behind a wall (they could be
approaching the wall, backing away from it, moving along it, etc.) when they
take fire. For that matter, a wall may not even be a single continuous wall
but several walls, or a wall with broken parts. Likewise, a wounded guy may
not be lying there. He could be lifted on the back of a squaddie in
preparation for moving when he's shot.
So, I allow casualties, but not the dead, to take wounds. I don't let figures
go "down" behind obstacles. If they want additional protection, they should go
In Position. More detail as to what's happening in a squad at any given time
would best be handled by playing FMA.
One thing I did notice: the rules state, "It is perfectly acceptable for one
figure to take two (or more) hits using this method; if any figure takes two
or more WOUND hits in one fire resolution he is considered DEAD." I've been
playing it that any wounded guy who takes a second wound at any time is
considered dead. It appears that he should still just be considered "wounded".
This is an interesting take on things, as most players I know want wounded
guys to be killed (they are less of a burden that way! *L*).
> The rules are unclear as to whether past casualties should be included
If you've seen _Saving Private Ryan_, there's the scene where they are
treating a wounded guy on the beach and he takes a shot in the head. That, to
me, suggests that the wounded should still be able to take casualties.
I had that in mind too. In addition, remember that they'd just finished
close assault--I figured they were most likely on the ground, pulling
the power packs off the enemy wounded PA, etc.
I agree, bullets are not politically conscious. they go where you shopot them,
even you meant for them to go elsewhere...
Gracias,
Glenn/Triphibious@juno.com
This is my Science Fiction Alter Ego E-mail address.
Historical - Warbeads@juno.com
Fantasy and 6mm - dwarf_warrior@juno.com
On Fri, 26 Apr 2002 07:00:34 -0700 Michael Brown <mwbrown@sonic.net>
writes:
> IIRC, everyone, both sides, all states (functional, wounded, dead)