[SG2] Claymores discouraging close assaults?

2 posts ยท Feb 6 2001 to Feb 6 2001

From: mark.langsdorf@a...

Date: Tue, 6 Feb 2001 09:35:54 -0600

Subject: [SG2] Claymores discouraging close assaults?

When I played SG2 last week, I met up with my opponent's powered armor assault
squads. Bunch of nitwits in powered armor, carrying shotguns and flame
throwers. A four man fire team wiped out two (unwounded) squads in the same
turn, by close assaulting one squad, destroying it, and then overrunning into
the next squad. (Just as a note, we were dropping the quality die in close
assault for being outnumbered, but what with power armor doubling the die
score, it just wasn't enough of a help. Reasonable results, but rather
depressing). So I dug into the rulebook to find some help for my
poor, beleaguered squads.  Command-detonated mines {CDM] seem to
fit the bill, but I had some questions:

1) The rules say the CDM, when activated, attacks the closest unit. Shouldn't
that be "closest enemy unit", or can I really blow my own guys to hell by
setting the damn thing off? 2) How far away from my unit can I place a CDM? Is
it acceptable to have a unit move to the edge of cover, go into position, and
then place the CDM an inch or two outside of cover?
        3) Will a CDM blast even stop a close-assault?  I would
think it should be treating as final defensive fire under the close assault
rules (need to cause a casualty) but I have no idea if that's the correct
reading or if that mimics real world tactics. Do people hunker down after a
claymore goes off?

Final question, related to the incident: Can an unactivated unit use reaction
fire against a close assaulting unit that needs two combat moves to get to the
target unit? My command squad was unactivated and had a good view of the
action, and it seems to me they should have been able to fire upon the PA as
it charged. Of course, this didn't occur to me until afterwards, and again, I
don't know if the rules support this.

From: Brian Bell <bkb@b...>

Date: Tue, 6 Feb 2001 10:44:21 -0500

Subject: RE: [SG2] Claymores discouraging close assaults?

> -----Original Message-----
[snip].

> Final question, related to the incident: Can an

I had this question also. And if reaction fire (or overwatch fire if using
those house rules) is allowed, what would be the result of
suppression/casualties on the assaulting force?

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