(SG2) check those numbers

1 posts ยท Jul 9 2001

From: David L. Dunn - DLD Productions <david@d...>

Date: Mon, 09 Jul 2001 09:51:56 -0700

Subject: (SG2) check those numbers

Date: Mon, 9 Jul 2001 07:04:11 -0400
From: "Bell, Brian K (Contractor)" <Brian.Bell@dscc.dla.mil>
Subject: RE: check those numbers...

Ryan is correct.

You are limited to a number of weapons equal to the vehicle size (not counting
the free APSW).

Ok, but a class-2 (smal) vehicle could carry more than 2 weapons. Yes?
the CIS BMD-3 has 6 weapon systems and carries 5 passangers and only
weighs 14.5 tons. If that ain't small, I dont' know what is. Granted the UK
Scorpion weighs only 8.8 tons, and has only 2 weapons, but that is by design.

In DS2, Wheeled, Grav, Tread etc. have different movement rates and terrain
limitations. This is abstracted out in SG2. A direct conversion would have
vehicles zipping across the SG board at 60, 100, 120 or even 150" a turn

(not counting VTOL or aerospace).

What about in the desinging stage of SG2? I understand about the not wanting
vehicles taking one turn to go from one end of the table to the other in the
blink of an eye, but what about making the desinger pay for the concept of
having tracked verses wheeled, or grav, or GEV capabilities. They all go 12"
but the designed trakced vehicle of today is the high tech low drag grav
tomorrow! Same stats, different drive. No change in price eh? Instead of poof!
It's tracked, pay for the clunky clanky tracks or the whoosh of the grav
drives, or the vvvvsssvvvssvvvvvv of the fans from a blower.

DS2 also makes some adjustment in the type of powerplant required for certain
movement types and weapons (as Ryan indicated). And points try to provide some
balance as well (but the system needs adjusting).