From: Barclay, Tom <tomb@b...>
Date: Tue, 6 Feb 2001 16:17:23 -0500
Subject: SG2 CDMs
> 1) The rules say the CDM, when activated, attacks the How tech are your mines? If everyone has IFF, the mine (being unselective) probably won't blow if there's a friendly in the arc. When a CDM is triggered, it'll usually blast in about a 60 degree arc (or was that 30 degrees) and shred anything nearby in the arc, friend or enemy, hitting the nearest squad that is actually in the area of effect (I guess blocking the pellets). So you put them _in_front_ of your units facing out. > 2) How far away from my unit can I place a CDM? Is it Radio detonated? I'd make you make a comms role. Otherwise, 10" might be reasonable (for a wire detonator - 100m? If its Radio detonated, it'd be jammable. It could be detonated by sensors or tripwire too. I think I'd let a CDM be placed in front of a unit IP, but _right_in_front_ not 10m out.... > 3) Will a CDM blast even stop a close-assault? If it causes casualties, I'd say yes (just like reaction fire). I would > think it should be treating as final defensive fire under That's quite right. > Final question, related to the incident: Can an YES. If they are the unit being charged. Otherwise no. Though if you used some of the optional overwatch and snap/reaction fire rules, this close assault frenzy could be easily defused (but they are optional. My command squad was unactivated and had a good view > of the action, and it seems to me they should have been able Out of the box, no. Commonly used, yes. > I had this question also. And if reaction fire (or overwatch Any casualties stop the assault, any suppressions are shrugged off. If it is ruled a legal move. I use overwatch and snap fire myself, so I rarely have