SG2: Cavalry in SG2

5 posts ยท Apr 17 1997 to Apr 22 1997

From: Nick and Laurel Caldwell <clcaldwell@k...>

Date: Thu, 17 Apr 1997 09:43:26 -0400

Subject: SG2: Cavalry in SG2

What cavalry in SG2, you ask? (C'mon, play along). Turns out that
cavalry is missing from SG2 - I say missing because, if I recall
correctly, Dirtside 2 has cav units.

The question comes up because I just bought one of the Taun-taun figures
from Star Wars Miniatures to use as scouts for my FSE squad. Painted a nice
camel color for use in the desert to go along with the rest of my
desert camo paint scheme for the squad.  (The taun-taun, for those not
familiar, is the beastie in Empire Strikes Back on the ice world of
Hoth.  There it appears as a polar creature, nice and white - well, on
the outside at least <grin>).

Anyway, I was thinking along the lines of:

12" move, like a vehicle.  This would probably represent an all-out
sprint, not cruising speed, but I think that's ok considering the
time-scale of SG2.  Besides, I really want to be able to ride him up
next to my friend's GW Land Raider model and drop a grenade down the hatch!
<evil grin>

Larger target than a man, so maybe treat as one range band closer? I'm
undecided on this one.

Provides some protection to the rider, as the mount might take a shot that
would otherwise have hit the rider. Undecided about this one, too.

From: Ground Zero Games <jon@g...>

Date: Sat, 19 Apr 1997 16:04:41 -0400

Subject: Re: SG2: Cavalry in SG2

> What cavalry in SG2, you ask? (C'mon, play along). Turns out that

There WERE going to be cavalry rules in SGII, but they were one of the things
dropped in the end due to lack of space (what, you wanted the typeface even
SMALLER...?). If this thread develops some good ideas, I'll probably put them
together with my own original draft stuff and make sure the cavalry are in BDS
when it gets done.

From: Allan Goodall <agoodall@a...>

Date: Sat, 19 Apr 1997 17:50:24 -0400

Subject: Re: SG2: Cavalry in SG2

> At 09:04 PM 4/19/97 +0100, you wrote:

I'd like to see your cavalry rules, Jon, either here or in BDS. I was never
too crazy about WH40K's use of cavalry, but they are a semi-staple of
Science Fantasy (i.e. Tauntauns, Banthas, and those giant lizards in Star
Wars/Empire). They would also be useful in a post apocalypse or
historical game; once I get some free time I intend to work on both of these
concepts in SG2.

From: Barry Cadwgan <bcadwgan@f...>

Date: Sat, 19 Apr 1997 18:01:57 -0400

Subject: Re: SG2: Cavalry in SG2

> Allan Goodall wrote:

Horsed cavalry are useful for a low tech force like I'm putting together, as
scouts and mounted infantry.

I will also be very interested in seeing them.

The one serious gripe I have with the new epic 40k is that cavalry are harder
to kill than infantry, where they should be the same or easier. (shrug) at
least you can hold a defensive position with infantry now..

From: Nick and Laurel Caldwell <clcaldwell@k...>

Date: Tue, 22 Apr 1997 08:32:54 -0400

Subject: RE: SG2: Cavalry in SG2

News flash... a large section of the United Kingdom suddenly disappeared
today. Physicists are blaming one Jon Tuffley, who, in a
radical experiment, attempted to expand the rules of his well-known and
beloved Stargrunt 2 miniatures rulebook. The attempt apparently led to such a
great compression of the typeface of the book that a small black hole suddenly
materialized in his living room.

P.S. - Jon, you did fine cutting that material out.  I would never have
noticed the discrepancy between the two systems if I hadn't purchased that one
figure. And it's not much of a discrepancy.

Nick Caldwell clcaldwell@primary.net