From: Scott Spieker <scspieker@n...>
Date: Wed, 29 Dec 1999 14:08:39 -0500
Subject: [SG2] Battle Report - Iron Empires Part 1
Iron Empires and all data contained regarding it, excluding the narrative at the end of this message are Copyright Christopher Moeller & Dark Horse Comics. THE EMPIRES The IRON EMPIRES consist of 8 tiny interstellar nations which cluster at the heart of the long-dead HUMAN FEDERATION. The Federation once controlled a vast volume of space, containing several millions of worlds. The Iron Empires, last vestiges of that mighty nation, control less than 10,000 worlds. SCIENCE in the Iron Empires is devolving. The occupation of science is to uncover the secrets of the past, rather than press ahead into the future. A medieval rather than a renaissance view of the universe. The "Golden Age" of humanity is seen as long gone, and those shreds of wisdom which moulder in the archives must be preserved and studied. A strong social stigma exists in Academia against direct experimentation. Like Plato, they see science as a mystical and theoretical exercise, removed from the dirt and squalor of the physical world. MILITARY TECHNOLOGY in the Empires varies quite a bit from world to world. There are a number of weapon/armor/detection devices used, ranging in technological sophistication from bullet-firing side arms to lasers and particle weapons. One of the most romantic technologies, particularly among the nobility is Mechanized Armor (or IRON). This is a powered semi-robotic suit of armor which can turn a simple infantryman into a metal juggernaut of destruction. In the Empires, with their aristocratic fixation, Iron is the noble's priapic badge of office. The Nobles justify and enforce their existence by monopolizing military command. Their heroic mandate is "to protect the helpless with our bodies." More often then not it is the bodies of the common folk that strew the fields of battle, but the myth endures, the separation of the nobility from the masses. Two distinctly military peerages have evolved over time: the Peers of the Hammer (whose realm of action is in space) and the Peers of the Anvil (whose realm of action is on worlds). Most major nobles are FORGED, meaning they are members of both peerages. Forged military units, combining both Anvil and Hammer elements, are common in the Empires, where the nobles are jealous of their privileges. Fleets are often haphazard masses of these forged units, with hundreds of independent commanders knit together by bonds of personal fealty. Although separate military arms would prove more efficient (i.e. a single Imperial Navy or Army), the centralization of power required for such a system is non-existent in the Iron Empires. THE ENEMY Humanity is the most obvious plague infecting the Empires. Fearful and tribal, the people of the Empires are in a constant ferment of internecine warfare and conflict. Unity is a rare and short-lived commodity. Outraiders, organized bands of brigands, plague the near drift, while mercenary Shivakahn companies sell their services to the highest bidder and revert to brigandage while between jobs. The parasitic Vaylen are humanity's greatest external threat. They have been conquering human worlds at a steady pace for the last thousand years or so. A race of parasites, they're a cross between slugs and eels, unsavory but harmless in their natural state. They take on more sinister dimensions when they come in contact with another creature's central nervous system (particularly with the brain). The Vaylen secrete an electrically conductive resin with which they control the nervous systems of much larger creatures, effectively short-circuiting the "will" of their host. Vaylen farm-worlds have become the concentration camps of the age, where people are harvested as hosts to their overlords. NARRATIVE: Being a forged unit, the first company were always considered to be the best that Torrell could field. That was until the the new Cotar arrived. He was a different breed of man. He didn't play by the normal rules that the other Cotars had played with. No, this man was different indeed. He challenged the position of the Dragutai, and he had the ear of the high priest. Things were going to be different with him in charge of the armed forces on Torrell... The new Cotar had the division in the field conducting live fire exercises within a week of his arrival. He didn't care that the fuel cells and ammunition were horribly expensive; we went through them like they were water in our canteens. The Cotar had also brought his own soldiers with him. They were drilling the first company like they hadn't even been to boot. The Cotar's troops were tough. They even had a Kerrn in their midst. He was a big brute lizard man like thing. He talked strangely too. So we were drilling in the mountains about five kilometers from the Mundas temple. We had humped halfway up the hill in our iron when we were jumped by some of the Cotar's soldiers. We didn't know it at the time, but it was a readiness drill. They ended up zapping all of us within only a few seconds. Good thing the ammo were all knock-down rubber balls. We learned a valuable lesson that day. Living as close to the Vaylen as we did, we shouldn't feel to comfortable with ourselves. I can tell you that I will be carrying a loaded weapon with me from now on. If the Cotars troops could whack us that fast, even in Iron, we were certainly not good enough to fight the Vaylen. One day a few weeks later, the sergeant came by and asked me to rally the troops of the first company real quiet like. Something big was underway, but I wasn't sure what it would be - maybe an other readiness drill. When we all finally mustered in the motor pool, we learned that there was a ship waiting in port for us. We loaded up into the trucks that took us directly to the port and to the loading ramp of the waiting freighter. The sergeant was in charge, but he didn't tell me anything about what was happening until we were off the ground. The sergeant's face was stern. "Listen up you apes!" He always started a serious briefing with that line, "The Cotar has sent us up here to interdict a vessel. He thinks the crew may have been hulled by the worms." He looked to each of us, looking to find a reaction. Some showed signs of disbelief, others utter disgust. "We are coordinating this attack with the ground operation which will be raiding the temple of the divine light, or whatever they are calling themselves these days. We wait for the captain's orders to board the incoming ship. We may have a big fight on our hands, maybe not. Let's not let those damn worms past us. Do you get me!" He almost yelled. "We get you SIR!" was our response. The Captain finally had given us the order to go. The ramp opened. I was one of the first off of the ramp and after the battered and smoking ship. The raider that we were riding in had a lot more to her than what showed. Sure shot the hell out of the cargo ship. Smith was first up. He had the charge to blow the door open. It went off without a hitch. The door was open and Smith, Blake, and Stevens were the first in through the hole. Inside the vac-suited crew were waiting for us. Blake bought it with a hole in his helmet. Stevens tried to climb in when one of the crew got up close and planted something on his thruster pack. A moment later the crewman, Stevens and Smith were blasted all over the corridor. We responded with a few small demolitions of our own. The three remaining crewmen were splattered meat in just seconds. Once we were through the air-lock, the gravity and pressure returned to normal, allowing us to move about without using our air supply. We moved along the corridor and met a 'T' junction. Second squad went left, we went right. We searched each cabin with extreme caution. As we came to the next 'T' junction we found ourselves in the midst of a den of the bastards. Both left and right they waited. Jones was wasted as he stepped into the hall. Perforated from both directions. Sanders tried to step into the hallway timing his grenades just right. The one to the left e xploded first while the one of the right rolled down the hall, he caught a bullet in his right leg and hit the deck hard. The second grenade went off a second later clearing the way for the remaining four members of the squad. We left Sanders with Jones and went towards the left, which seemed to lead further into the ship. We were trying to capture the crew, but the left us with very few options. The left passage led around a corner and turned right. I peered around the corner quickly. A hail storm of shells ripped through the corner of the wall and into the opposite wall. Amazingly I was unhurt. There was a whole group inside what looked like a cargo hold. The hatch was open and it allowed me to see four men, maybe more clustered around the entrance. I gave the first squad my orders. I counted to four using my fingers. As soon as four arrived, I stepped out into the hallway kneeling and firing into the hold. The other three stepped out behind me and begun firing. I hit two men on the left. They were operating an heavy SAW on a tripod. The other men hit the three on the right. All five dropped like flies. We quickly scuttled back behind the wall for cover. A grenade dropped and bounced off of the opposite wall. It stopped at my feet. Quickly I picked the grenade up and hurled it back through the door. The concussion was to much in that small space. Our ears rung like they were inside of bells. I pointed for the men to return the way that we had come. We moved quickly back towards the 'T' junction where Sanders and Jones were (failed morale roll here). We took up positions to defend the hallway there. That's when they rushed us. They came running out of the cargo hold and down the hall right into our blazing guns. They weren't even able to let off a single shot before they were lying in a pile. Ten men we sent to their deaths. We moved along to the cargo hold again and quickly secured the area. There wasn't anyone else in the hold. I called for the sergeant to come down and take a look at the cargo. He opened one of the cylinders which rolled out on a trundle. The entire tube was clear and contained a slimy looking liquid. In the liquid there were what seemed like millions of worms... SG2 Rules: The boarding action was completed using a combination of the FMA Skirmish and SG2 standard. The ship's crew used the normal squad rules, while the boarding parties used FMA Skirmish individuals. The card draw system was again used to allow for a greater range of randomness. First Platoon Stats: 26 Regular Soldiers Flak equivalent body armor (D6) 1 Falise Skirmisher gauss rifles (FP: 3, Impact: D8) each 3 HE Grenades each Ship's crew & troops: 20 Regular Soldiers Flak equivalent body armor (D6) 1 Triton Taliban Thrasher SMG (FP: 2, Impact: D6) each 2 'Sure-Hit' VRF Gauss machine gun (FP: D8, Impact: D8) 2 Grenades each The interior walls were considered impenetrable by the weapons presented here considering the size of the ship as well as the number of components and other such things that would be behind under or above deck plates, etc. So there was a number of clobbered deck plates and holes in the walls, but no hull puncturing or depressurizations. We used the deck plates from the evil Space Hulk game in a number of different patterns to simulate the 'rooms' and corridors leading throughout the ship with each new piece being laid down when the boarders were able to see the direction the corridor would lead. Since the boarders were able to capture the cargo hold so quickly, the game was fairly short (about an hour and a half). The next installment will be the assault on the temple of light with the combined efforts of Hammer and Anvil...