From: Allan Goodall <agoodall@a...>
Date: Wed, 09 Oct 2002 14:08:10 -0500
Subject: [SG2] Artillery Warhead Alternatives?
Hi, gang. Just wondering if anyone has made any changes to the way artillery warheads work in SG2. In SG2 the implication seems to be that every round is a submunition. The size of the round increases the blast area, but it doesn't increase the force of the blast. An armour piercing 80mm mortar round does D12 x 2 impact, just the same as a 150mm artillery round or a 400mm rocket. Has anyone considered increasing artillery impact as well as the burst radius for larger calibre weapons? For that matter, has anyone thought of increasing the impact and potentially _decreasing_ the burst area, representing individual shells instead of submunitions?