[SG2} Aerospace Rules "Bug". Suggestions?

5 posts ยท Sep 19 2002 to Sep 20 2002

From: Allan Goodall <agoodall@a...>

Date: Thu, 19 Sep 2002 10:08:05 -0500

Subject: [SG2} Aerospace Rules "Bug". Suggestions?

Going over the aerospace rules in SG2, I found a "bug".

When you make an ADE versus ECM roll, if the ADE succeeds the aircraft's pilot
must make a Reaction Test or abort the mission. If he does not abort the
mission, the ADE is rolled versus the aircraft's armour.

Uh... which armour? Front, or side? As with other vehicles in SG2, the armour
can be different in the front and sides.

Any suggestions? I can think of three ways of doing it: front always, side
always, or some random determination.

Since ADE is pretty wimpy, particularly with the new official way of doing
armour rolls (roll number of D12s equal to armour class, instead of rolling
one D12 and multiplying it by the armour class), I thought of always using the
side armour. After all, it's Air Defence. The aircraft is passing over it or
past it on the way inbound to a target.

Any thoughts?

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 20 Sep 2002 09:30:33 +1000

Subject: RE: [SG2} Aerospace Rules "Bug". Suggestions?

On Friday, September 20, 2002 1:08 AM, Allan Goodall
[SMTP:agoodall@att.net]
wrote:
> Going over the aerospace rules in SG2, I found a "bug".

> From memory, it does say somewhere in the DS rules that it's against

From: Richard Kirke <richardkirke@h...>

Date: Fri, 20 Sep 2002 14:01:22 +0000

Subject: RE: [SG2} Aerospace Rules "Bug". Suggestions?

For the Aerospace vehicle designs we need to look at DSII page 14:

Armour rating on Air vehicles are limited to maximums of Armour 2 for VTOL
craft and Armour 3 for Aerospace, in addition, no vehilce may carry armour
heavier than 1 lower than its size class.

> From page 42, Aerospace Operations, it suggests that this armour value

remember) the survivability of the airframe, and not an armour value. So yes
that would make most Air defence pretty weak. Maybe you should roll a number
of D12s, low = 1 high = 5. that sounds really brutal to me though

From: Allan Goodall <agoodall@a...>

Date: Fri, 20 Sep 2002 10:05:56 -0500

Subject: Re: [SG2} Aerospace Rules "Bug". Suggestions?

On Fri, 20 Sep 2002 14:01:22 +0000, "Richard Kirke"
<richardkirke@hotmail.com> wrote:

> For the Aerospace vehicle designs we need to look at DSII page 14:

That's pretty interesting. Thank you. The SG2 rules don't set up designs for
VTOL craft as being different from any other vehicle. They can have frontal
armour different side armour. It probably makes sense to put the DS2 design
limitations into SG2.

From: Richard Kirke <richardkirke@h...>

Date: Fri, 20 Sep 2002 16:34:54 +0000

Subject: Re: [SG2} Aerospace Rules "Bug". Suggestions?

> That's pretty interesting. Thank you. The SG2 rules don't set up

Well SGII does say that any vehicle designed using DSII may be used. and I
found it (in my onld and dusty set of DSII) page 14 column 1 para 9 'The

"armour" rating does not simply indicate the thickness of the armour carried,
but also the general "survivability" of the airframe.

It makes sense really, since we aren't really thinking about a round hitting a
hull and trying to pierce it, much more likely to be guided missiles and all
the malarky that goes with.

Still not sure how the AA should work against say a VTOL with class 2 armour,
against light AA fire, that's like a D6 against 2D12