[SG] Withdrawl from close combat

5 posts ยท Mar 19 2000 to Mar 23 2000

From: Beth Fulton <beth.fulton@m...>

Date: Mon, 20 Mar 2000 09:59:21 +1000

Subject: [SG] Withdrawl from close combat

G'day guys,

After the succinct and eloquent discourse of the praise that should be laid at
Verhoven's feet for his rendition of Heinlein's timeless epic of the struggle
of humanity against an over whelming threat... we decide to play out that
really cool scene where the bugs take out the fort and the guys have to get
airlifted out...;)

Anyways, we're were using the overrun and pursue close combat rules. Now given
the fact I was trying to survive long enough to get airlifted out, any chance
I got (i.e. when there was a sensible escape route, so not when I was backed
against a wall etc) I would voluntarily withdraw from combat. Bugs would
pursue, I'd withdraw, bugs would pursue again, I'd withdraw etc etc. Now were
we doing this right or is there actually some limit to the number of times you
can voluntarily withdraw? Nik felt he was pushing it up hill if I could just
run away all night until his combat move fell short of the 6" needed to catch
me, so maybe you can only volunatrily withdraw once in a linked series of
close combats (so under the case in point if I'd failed confidence tests I
could have kept running away, but would only get to run away voluntarily
once)??? Other point that came up is whether or not being in close combat uses
up the defender's activation for that turn too (I had a avgue feeling that
I';d read that it had, and it made sense so that's what we went with)?

Thanks

Beth

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Mon, 20 Mar 2000 11:18:11 +1100

Subject: RE: [SG] Withdrawl from close combat

As long as you make a confidence check every time you voluntarily withdraw
(unscrupulous players will argue they don't need to if they voluntarily
withdraw), there is no reason you can't keep withdrawing. Eventually either
the bugs or you are going to fail a test for the
chase/pursuit & then somebody will die.

Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[mkw] Admiral Peter Rollins; Task Force Zulu
[pirates] Prince Rupert Raspberry; Base Commander

> -----Original Message-----
Now
> given the fact I was trying to survive long enough to get airlifted

From: Owen Glover <oglover@b...>

Date: Mon, 20 Mar 2000 11:51:12 +1000

Subject: RE: [SG] Withdrawl from close combat

Hmm,

Our take on this is that you do one Overun/Follow through and only one
withdrawal in any game turn!? yeah, for the Defender the down side is that if
you voluntarilly withdraw and the Follow Through passes and a successful
Comabat Roll is thrown you get caught. Too bad, you should have stayed to
fight.

Otherwise you end up with a charicature movement of potentially travelling the
full lenth of the board or even many boards if you have a long enough
table......

OK, so is this one going to go into a Yes You Can/No You Can't
discussion?

Ducking In Anticipation...

Owen

> -----Original Message-----

From: Los <los@c...>

Date: Sun, 19 Mar 2000 21:40:50 -0500

Subject: Re: [SG] Withdrawl from close combat

> Beth Fulton wrote:

> G'day guys,

Which by the way if you sliced that whole scene out of the movie and never
told anyone where it came from, and showed its eperately, that's still a great
piece of SF.

From: Geoffery R <geofferyr@h...>

Date: Thu, 23 Mar 2000 02:43:08 PST

Subject: Re: [SG] Withdrawl from close combat

> Beth Fulton wrote:

> G'day guys,

-Which by the way if you sliced that whole scene out of the movie and
-never
told anyone where it came from, and showed its eperately, -that's still
a great piece of SF.
-Los

What??? Nothing against people enjoying the movie or using it for senario
idea's. But it's to bad that so little was done with something that had so
much potential. We really are poor if we scramble over such scraps.

Buck