[SG] Vehicles and Infantry

1 posts ยท Jul 18 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Wed, 17 Jul 2002 21:28:12 -0400

Subject: [SG] Vehicles and Infantry

Allan said:

> (I can supply some guesses:
Appropriately
> strong anti-vehicle weapons, spotting

Vehicles only have two actions, same as a squad. It would seem to me that a
vehicle all by its lonesome is still going to be in trouble, even with
realistic defensive weapons. I suspect that Jon was more worried about
vehicles dominating the game than he really needed to be.

[Tomb] Ah yes, but the discussion I'm
having is the opposite. To wit: Make a vehicle behave appropriately (for
example, if the crew is all manning a weapons station, let them all fire in
the same fire action). Let them fire on the move. Then, you suddenly HAVE the
risk of domination. What then deters vehicles from dominating in real life?
The unknown nature of combat
(ie who is behind each bush - lots of
spots), where are the enemy tanks (worry for all armour units), how hard are
the infantry to spot (if hiding, probably very), etc. I'm suggesting trying a
model where the tanks and other vehicles are modelled as more ferocious, but
their limitations are also modelled to compensate. Call it a thought excercise
or an excercise in simulation. It isn't for everyone, but I'm already a self
admitted "simulationist" rather than a "tabletop gamer".