From: Thomas Barclay <Thomas.Barclay@s...>
Date: Wed, 17 Jul 2002 21:28:12 -0400
Subject: [SG] Vehicles and Infantry
Allan said: > (I can supply some guesses: Appropriately > strong anti-vehicle weapons, spotting Vehicles only have two actions, same as a squad. It would seem to me that a vehicle all by its lonesome is still going to be in trouble, even with realistic defensive weapons. I suspect that Jon was more worried about vehicles dominating the game than he really needed to be. [Tomb] Ah yes, but the discussion I'm having is the opposite. To wit: Make a vehicle behave appropriately (for example, if the crew is all manning a weapons station, let them all fire in the same fire action). Let them fire on the move. Then, you suddenly HAVE the risk of domination. What then deters vehicles from dominating in real life? The unknown nature of combat (ie who is behind each bush - lots of spots), where are the enemy tanks (worry for all armour units), how hard are the infantry to spot (if hiding, probably very), etc. I'm suggesting trying a model where the tanks and other vehicles are modelled as more ferocious, but their limitations are also modelled to compensate. Call it a thought excercise or an excercise in simulation. It isn't for everyone, but I'm already a self admitted "simulationist" rather than a "tabletop gamer".